ReusableMemoryStream Class
Definition
Important
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Stores a reusable MemoryStream. The MemoryStream will only be stored for reuse if its Capacity does not exceed the maximumStreamCapacity used when constructing the ReusableMemoryStream.
public ref class ReusableMemoryStream : Microsoft::VisualStudio::Utilities::ReusableResourceStore<System::IO::MemoryStream ^, int>
[Windows::Foundation::Metadata::WebHostHidden]
class ReusableMemoryStream : Microsoft::VisualStudio::Utilities::ReusableResourceStore<System::IO::MemoryStream, int>
public class ReusableMemoryStream : Microsoft.VisualStudio.Utilities.ReusableResourceStore<System.IO.MemoryStream,int>
type ReusableMemoryStream = class
inherit ReusableResourceStore<MemoryStream, int>
Public Class ReusableMemoryStream
Inherits ReusableResourceStore(Of MemoryStream, Integer)
- Inheritance
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ReusableMemoryStream
Constructors
ReusableMemoryStream(Int32) |
Constructs a new ReusableMemoryStream. |
Methods
Acquire(TConstructorParameter) |
Acquires a cached instance of the resource, or allocates a new instance if none are currently available. (Inherited from ReusableResourceStore<TResource,TConstructorParameter>) |
AcquireCore() |
Gets access to the resource stored by this object, and removes the resource so that subsequent callers cannot be handed the same resource at the same time. (Inherited from ReusableResourceStoreBase<TResource>) |
Allocate(Int32) |
Allocates memory for the number of streams in |
Allocate(TConstructorParameter) |
Allocates a new instance of the resource when one is not available in the cache. (Inherited from ReusableResourceStore<TResource,TConstructorParameter>) |
CanReuse(TResource, TConstructorParameter) |
Validates that an already-cached resource value is safe to reuse when Acquire is called. (Inherited from ReusableResourceStore<TResource,TConstructorParameter>) |
Cleanup(MemoryStream) |
Sets the stream length to 0. |
Cleanup(TResource) |
Immediately before releasing an object, performs cleanup on that object. This might be necessary to clean up state stored in the object to prevent leaking memory. (Inherited from ReusableResourceStoreBase<TResource>) |