SCNNode.GetBoundingSphere(SCNVector3, nfloat) Method
Definition
Important
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Stores the vectors that define the node's bounding sphere in center
and radius
, or allows the developer to set them.
[Foundation.Export("getBoundingSphereCenter:radius:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingSphere (ref SceneKit.SCNVector3 center, ref nfloat radius);
[Foundation.Export("getBoundingSphereCenter:radius:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingSphere (ref SceneKit.SCNVector3 center, ref nfloat radius);
abstract member GetBoundingSphere : * -> bool
override this.GetBoundingSphere : * -> bool
Parameters
- center
- SCNVector3
- radius
- nfloat
Returns
Implements
- Attributes