다음을 통해 공유


SCNNode.WorldTransform 속성

정의

노드의 월드 상대 변환을 가져오거나 설정합니다.

public virtual SceneKit.SCNMatrix4 WorldTransform { [Foundation.Export("worldTransform")] get; [Foundation.Export("setWorldTransform:")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)] set; }
member this.WorldTransform : SceneKit.SCNMatrix4 with get, set

속성 값

특성

적용 대상