SCNPhysicsBody.CollisionBitMask Property
Definition
Important
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Gets or sets a bitmask that determines the collision behavior of the physics body.
public virtual nuint CollisionBitMask { [Foundation.Export("collisionBitMask", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setCollisionBitMask:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.CollisionBitMask : nuint with get, set
Property Value
System.System.UIntPtr
System.unativeint
- Attributes