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SCNPhysicsBody.UsesDefaultMomentOfInertia 속성

정의

물리학 본문이 SceneKit 계산 관성의 순간을 사용하는지 여부를 제어하는 부울 값을 가져오거나 설정합니다.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool UsesDefaultMomentOfInertia { [Foundation.Export("usesDefaultMomentOfInertia")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] get; [Foundation.Export("setUsesDefaultMomentOfInertia:")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] set; }
member this.UsesDefaultMomentOfInertia : bool with get, set

속성 값

특성

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