SCNRenderer.PresentSceneAsync(SCNScene, SKTransition, SCNNode) 메서드
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
비동기적으로 장면을 표시하여 작업을 나타내는 작업을 반환합니다.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual System.Threading.Tasks.Task PresentSceneAsync (SceneKit.SCNScene scene, SpriteKit.SKTransition transition, SceneKit.SCNNode pointOfView);
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual System.Threading.Tasks.Task PresentSceneAsync (SceneKit.SCNScene scene, SpriteKit.SKTransition transition, SceneKit.SCNNode pointOfView);
abstract member PresentSceneAsync : SceneKit.SCNScene * SpriteKit.SKTransition * SceneKit.SCNNode -> System.Threading.Tasks.Task
override this.PresentSceneAsync : SceneKit.SCNScene * SpriteKit.SKTransition * SceneKit.SCNNode -> System.Threading.Tasks.Task
매개 변수
- scene
- SCNScene
제시할 장면입니다.
- transition
- SKTransition
장면을 표시하는 데 사용할 트랜지션입니다.
- pointOfView
- SCNNode
장면을 표시할 시점입니다.
반환
- 특성