다음을 통해 공유


SCNView.IsNodeInsideFrustum(SCNNode, SCNNode) 메서드

정의

지정된 노드가 장면 및 지정된 보기 지점으로 정의된 보기 frustum 내에 있는지 여부를 알려주는 값을 반환합니다.

[Foundation.Export("isNodeInsideFrustum:withPointOfView:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool IsNodeInsideFrustum (SceneKit.SCNNode node, SceneKit.SCNNode pointOfView);
[Foundation.Export("isNodeInsideFrustum:withPointOfView:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool IsNodeInsideFrustum (SceneKit.SCNNode node, SceneKit.SCNNode pointOfView);
abstract member IsNodeInsideFrustum : SceneKit.SCNNode * SceneKit.SCNNode -> bool
override this.IsNodeInsideFrustum : SceneKit.SCNNode * SceneKit.SCNNode -> bool

매개 변수

node
SCNNode
pointOfView
SCNNode

반환

구현

특성

적용 대상