SKShader.Dispose(Boolean) Method
Definition
Important
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Releases the unmanaged resources used by the SKShader and optionally releases the managed resources.
protected override void Dispose (bool disposing);
Parameters
- disposing
- Boolean
true
to release both managed and unmanaged resources; false
to release only unmanaged resources.
Remarks
Always dispose the object before you release your last reference to the SKShader. Otherwise, the resources it is using will not be freed until the garbage collector calls the finalizer.
Applies to
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SkiaSharp