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SKAction.CreateChangeReverbBy(Single, Double) 메서드

정의

의 반향을 변경합니다 SKAudioNode.

[Foundation.Export("changeReverbBy:duration:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction CreateChangeReverbBy (float by, double duration);
static member CreateChangeReverbBy : single * double -> SpriteKit.SKAction

매개 변수

by
Single
duration
Double

반환

특성

적용 대상