SKView.FrameInterval Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets the number of frames that pass between scene updates. The default is 1.
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.None, null)]
public virtual nint FrameInterval { [Foundation.Export("frameInterval")] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.None, null)] get; [Foundation.Export("setFrameInterval:")] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.None, null)] set; }
public virtual nint FrameInterval { [Foundation.Export("frameInterval")] get; [Foundation.Export("setFrameInterval:")] set; }
member this.FrameInterval : nint with get, set
Property Value
System.System.IntPtr
System.nativeint
- Attributes