Hashtable.Remove(Object) 메서드

정의

Hashtable에서 지정한 키를 가지는 요소를 제거합니다.

public:
 virtual void Remove(System::Object ^ key);
public virtual void Remove (object key);
abstract member Remove : obj -> unit
override this.Remove : obj -> unit
Public Overridable Sub Remove (key As Object)

매개 변수

key
Object

제거할 요소의 키입니다.

구현

예외

key이(가) null인 경우

Hashtable이 읽기 전용인 경우

또는

Hashtable가 고정 크기입니다.

예제

다음 예제에서는 에서 Hashtable요소를 제거하는 방법을 보여줍니다.

using namespace System;
using namespace System::Collections;
void PrintKeysAndValues( Hashtable^ myHT );
int main()
{
   
   // Creates and initializes a new Hashtable.
   Hashtable^ myHT = gcnew Hashtable;
   myHT->Add( "1a", "The" );
   myHT->Add( "1b", "quick" );
   myHT->Add( "1c", "brown" );
   myHT->Add( "2a", "fox" );
   myHT->Add( "2b", "jumps" );
   myHT->Add( "2c", "over" );
   myHT->Add( "3a", "the" );
   myHT->Add( "3b", "lazy" );
   myHT->Add( "3c", "dog" );
   
   // Displays the Hashtable.
   Console::WriteLine( "The Hashtable initially contains the following:" );
   PrintKeysAndValues( myHT );
   
   // Removes the element with the key "3b".
   myHT->Remove( "3b" );
   
   // Displays the current state of the Hashtable.
   Console::WriteLine( "After removing \"lazy\":" );
   PrintKeysAndValues( myHT );
}

void PrintKeysAndValues( Hashtable^ myHT )
{
   IEnumerator^ myEnum = myHT->GetEnumerator();
   while ( myEnum->MoveNext() )
   {
      DictionaryEntry de = *safe_cast<DictionaryEntry ^>(myEnum->Current);
      Console::WriteLine( "    {0}:    {1}", de.Key, de.Value );
   }

   Console::WriteLine();
}

/*
 This code produces the following output.
 
 The Hashtable initially contains the following:
     2c:    over
     3a:    the
     2b:    jumps
     3b:    lazy
     1b:    quick
     3c:    dog
     2a:    fox
     1c:    brown
     1a:    The

 After removing "lazy":
     2c:    over
     3a:    the
     2b:    jumps
     1b:    quick
     3c:    dog
     2a:    fox
     1c:    brown
     1a:    The

 */
using System;
using System.Collections;
public class SamplesHashtable
{

   public static void Main()
   {
      // Creates and initializes a new Hashtable.
      var myHT = new Hashtable();
      myHT.Add("1a", "The");
      myHT.Add("1b", "quick");
      myHT.Add("1c", "brown");
      myHT.Add("2a", "fox");
      myHT.Add("2b", "jumps");
      myHT.Add("2c", "over");
      myHT.Add("3a", "the");
      myHT.Add("3b", "lazy");
      myHT.Add("3c", "dog");

      // Displays the Hashtable.
      Console.WriteLine("The Hashtable initially contains the following:");
      PrintKeysAndValues(myHT);

      // Removes the element with the key "3b".
      myHT.Remove("3b");

      // Displays the current state of the Hashtable.
      Console.WriteLine("After removing \"lazy\":");
      PrintKeysAndValues(myHT);
   }

   public static void PrintKeysAndValues(Hashtable myHT)
   {
      foreach (DictionaryEntry de in myHT)
         Console.WriteLine($"    {de.Key}:    {de.Value}");
      Console.WriteLine();
   }
}


/*
This code produces the following output.

The Hashtable initially contains the following:
    2c:    over
    3a:    the
    2b:    jumps
    3b:    lazy
    1b:    quick
    3c:    dog
    2a:    fox
    1c:    brown
    1a:    The

After removing "lazy":
    2c:    over
    3a:    the
    2b:    jumps
    1b:    quick
    3c:    dog
    2a:    fox
    1c:    brown
    1a:    The

*/
Imports System.Collections

Public Class SamplesHashtable    
    
    Public Shared Sub Main()
        
        ' Creates and initializes a new Hashtable.
        Dim myHT As New Hashtable()
        myHT.Add("1a", "The")
        myHT.Add("1b", "quick")
        myHT.Add("1c", "brown")
        myHT.Add("2a", "fox")
        myHT.Add("2b", "jumps")
        myHT.Add("2c", "over")
        myHT.Add("3a", "the")
        myHT.Add("3b", "lazy")
        myHT.Add("3c", "dog")
        
        ' Displays the Hashtable.
        Console.WriteLine("The Hashtable initially contains the following:")
        PrintKeysAndValues(myHT)
        
        ' Removes the element with the key "3b".
        myHT.Remove("3b")
        
        ' Displays the current state of the Hashtable.
        Console.WriteLine("After removing ""lazy"":")
        PrintKeysAndValues(myHT)
    End Sub    
    
    
    Public Shared Sub PrintKeysAndValues(myHT As Hashtable)
        For Each de As DictionaryEntry In myHT
            Console.WriteLine($"    {de.Key}:    {de.Value}")
        Next
        Console.WriteLine()
    End Sub
End Class


' This code produces the following output.
' 
'The Hashtable initially contains the following:
'    1a:    The
'    2c:    over
'    3c:    dog
'    1c:    brown
'    2b:    jumps
'    3b:    lazy
'    1b:    quick
'    2a:    fox
'    3a:    the

'After removing "lazy":
'    1a:    The
'    2c:    over
'    3c:    dog
'    1c:    brown
'    2b:    jumps
'    1b:    quick
'    2a:    fox
'    3a:    the

설명

Hashtable 지정된 키를 가진 요소를 포함하지 않는 경우 는 Hashtable 변경되지 않은 상태로 유지됩니다. 예외는 throw되지 않습니다.

이 메서드는 작업입니다 O(1) .

적용 대상

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