ILGenerator.DefineLabel 메서드
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
새 레이블을 선언합니다.
public:
virtual System::Reflection::Emit::Label DefineLabel();
public:
abstract System::Reflection::Emit::Label DefineLabel();
public virtual System.Reflection.Emit.Label DefineLabel ();
public abstract System.Reflection.Emit.Label DefineLabel ();
abstract member DefineLabel : unit -> System.Reflection.Emit.Label
override this.DefineLabel : unit -> System.Reflection.Emit.Label
abstract member DefineLabel : unit -> System.Reflection.Emit.Label
Public Overridable Function DefineLabel () As Label
Public MustOverride Function DefineLabel () As Label
반환
분기에 대한 토큰으로 사용할 수 있는 새 레이블입니다.
예제
아래 코드 샘플에서는 메서드의 DefineLabel
컨텍스트 사용법을 보여 줍니다.
using namespace System;
using namespace System::Threading;
using namespace System::Reflection;
using namespace System::Reflection::Emit;
Type^ BuildAdderType()
{
AppDomain^ myDomain = Thread::GetDomain();
AssemblyName^ myAsmName = gcnew AssemblyName;
myAsmName->Name = "AdderExceptionAsm";
AssemblyBuilder^ myAsmBldr = myDomain->DefineDynamicAssembly( myAsmName, AssemblyBuilderAccess::Run );
ModuleBuilder^ myModBldr = myAsmBldr->DefineDynamicModule( "AdderExceptionMod" );
TypeBuilder^ myTypeBldr = myModBldr->DefineType( "Adder" );
array<Type^>^adderParams = {int::typeid,int::typeid};
// This method will add two numbers which are 100 or less. If either of the
// passed integer vales are greater than 100, it will return the value of -1.
MethodBuilder^ adderBldr = myTypeBldr->DefineMethod( "DoAdd", static_cast<MethodAttributes>(MethodAttributes::Public | MethodAttributes::Static), int::typeid, adderParams );
ILGenerator^ adderIL = adderBldr->GetILGenerator();
// In order to successfully branch, we need to create labels
// representing the offset IL instruction block to branch to.
// These labels, when the MarkLabel(Label) method is invoked,
// will specify the IL instruction to branch to.
Label failed = adderIL->DefineLabel();
Label endOfMthd = adderIL->DefineLabel();
// First, load argument 0 and the integer value of "100" onto the
// stack. If arg0 > 100, branch to the label "failed", which is marked
// as the address of the block that loads -1 onto the stack, bypassing
// the addition.
adderIL->Emit( OpCodes::Ldarg_0 );
adderIL->Emit( OpCodes::Ldc_I4_S, 100 );
adderIL->Emit( OpCodes::Bgt_S, failed );
// Now, check to see if argument 1 was greater than 100. If it was,
// branch to "failed." Otherwise, fall through and perform the addition,
// branching unconditionally to the instruction at the label "endOfMthd".
adderIL->Emit( OpCodes::Ldarg_1 );
adderIL->Emit( OpCodes::Ldc_I4_S, 100 );
adderIL->Emit( OpCodes::Bgt_S, failed );
adderIL->Emit( OpCodes::Ldarg_0 );
adderIL->Emit( OpCodes::Ldarg_1 );
adderIL->Emit( OpCodes::Add_Ovf_Un );
adderIL->Emit( OpCodes::Br_S, endOfMthd );
// If this label is branched to (the failure case), load -1 onto the stack
// and fall through to the return opcode.
adderIL->MarkLabel( failed );
adderIL->Emit( OpCodes::Ldc_I4_M1 );
// The end of the method. If both values were less than 100, the
// correct result will return. If one of the arguments was greater
// than 100, the result will be -1.
adderIL->MarkLabel( endOfMthd );
adderIL->Emit( OpCodes::Ret );
return myTypeBldr->CreateType();
}
int main()
{
Type^ adderType = BuildAdderType();
Object^ addIns = Activator::CreateInstance( adderType );
array<Object^>^addParams = gcnew array<Object^>(2);
Console::Write( "Enter an integer value: " );
addParams[ 0 ] = Convert::ToInt32( Console::ReadLine() );
Console::Write( "Enter another integer value: " );
addParams[ 1 ] = Convert::ToInt32( Console::ReadLine() );
Console::WriteLine( "---" );
int adderResult = safe_cast<int>(adderType->InvokeMember( "DoAdd", BindingFlags::InvokeMethod, nullptr, addIns, addParams ));
if ( adderResult != -1 )
{
Console::WriteLine( " {0} + {1} = {2}", addParams[ 0 ], addParams[ 1 ], adderResult );
}
else
{
Console::WriteLine( "One of the integers to add was greater than 100!" );
}
}
using System;
using System.Threading;
using System.Reflection;
using System.Reflection.Emit;
class ILLabelDemo {
public static Type BuildAdderType() {
AppDomain myDomain = Thread.GetDomain();
AssemblyName myAsmName = new AssemblyName();
myAsmName.Name = "AdderExceptionAsm";
AssemblyBuilder myAsmBldr = myDomain.DefineDynamicAssembly(myAsmName,
AssemblyBuilderAccess.Run);
ModuleBuilder myModBldr = myAsmBldr.DefineDynamicModule("AdderExceptionMod");
TypeBuilder myTypeBldr = myModBldr.DefineType("Adder");
Type[] adderParams = new Type[] {typeof(int), typeof(int)};
// This method will add two numbers which are 100 or less. If either of the
// passed integer vales are greater than 100, it will return the value of -1.
MethodBuilder adderBldr = myTypeBldr.DefineMethod("DoAdd",
MethodAttributes.Public |
MethodAttributes.Static,
typeof(int),
adderParams);
ILGenerator adderIL = adderBldr.GetILGenerator();
// In order to successfully branch, we need to create labels
// representing the offset IL instruction block to branch to.
// These labels, when the MarkLabel(Label) method is invoked,
// will specify the IL instruction to branch to.
Label failed = adderIL.DefineLabel();
Label endOfMthd = adderIL.DefineLabel();
// First, load argument 0 and the integer value of "100" onto the
// stack. If arg0 > 100, branch to the label "failed", which is marked
// as the address of the block that loads -1 onto the stack, bypassing
// the addition.
adderIL.Emit(OpCodes.Ldarg_0);
adderIL.Emit(OpCodes.Ldc_I4_S, 100);
adderIL.Emit(OpCodes.Bgt_S, failed);
// Now, check to see if argument 1 was greater than 100. If it was,
// branch to "failed." Otherwise, fall through and perform the addition,
// branching unconditionally to the instruction at the label "endOfMthd".
adderIL.Emit(OpCodes.Ldarg_1);
adderIL.Emit(OpCodes.Ldc_I4_S, 100);
adderIL.Emit(OpCodes.Bgt_S, failed);
adderIL.Emit(OpCodes.Ldarg_0);
adderIL.Emit(OpCodes.Ldarg_1);
adderIL.Emit(OpCodes.Add_Ovf_Un);
adderIL.Emit(OpCodes.Br_S, endOfMthd);
// If this label is branched to (the failure case), load -1 onto the stack
// and fall through to the return opcode.
adderIL.MarkLabel(failed);
adderIL.Emit(OpCodes.Ldc_I4_M1);
// The end of the method. If both values were less than 100, the
// correct result will return. If one of the arguments was greater
// than 100, the result will be -1.
adderIL.MarkLabel(endOfMthd);
adderIL.Emit(OpCodes.Ret);
return myTypeBldr.CreateType();
}
public static void Main() {
Type adderType = BuildAdderType();
object addIns = Activator.CreateInstance(adderType);
object[] addParams = new object[2];
Console.Write("Enter an integer value: ");
addParams[0] = (object)Convert.ToInt32(Console.ReadLine());
Console.Write("Enter another integer value: ");
addParams[1] = (object)Convert.ToInt32(Console.ReadLine());
Console.WriteLine("---");
int adderResult = (int)adderType.InvokeMember("DoAdd",
BindingFlags.InvokeMethod,
null,
addIns,
addParams);
if (adderResult != -1) {
Console.WriteLine("{0} + {1} = {2}", addParams[0], addParams[1],
adderResult);
} else {
Console.WriteLine("One of the integers to add was greater than 100!");
}
}
}
Imports System.Threading
Imports System.Reflection
Imports System.Reflection.Emit
_
Class ILLabelDemo
Public Shared Function BuildAdderType() As Type
Dim myDomain As AppDomain = Thread.GetDomain()
Dim myAsmName As New AssemblyName()
myAsmName.Name = "AdderExceptionAsm"
Dim myAsmBldr As AssemblyBuilder = myDomain.DefineDynamicAssembly(myAsmName, _
AssemblyBuilderAccess.Run)
Dim myModBldr As ModuleBuilder = myAsmBldr.DefineDynamicModule("AdderExceptionMod")
Dim myTypeBldr As TypeBuilder = myModBldr.DefineType("Adder")
Dim adderParams() As Type = {GetType(Integer), GetType(Integer)}
' This method will add two numbers which are 100 or less. If either of the
' passed integer vales are greater than 100, it will return the value of -1.
Dim adderBldr As MethodBuilder = myTypeBldr.DefineMethod("DoAdd", _
MethodAttributes.Public Or MethodAttributes.Static, _
GetType(Integer), adderParams)
Dim adderIL As ILGenerator = adderBldr.GetILGenerator()
' In order to successfully branch, we need to create labels
' representing the offset IL instruction block to branch to.
' These labels, when the MarkLabel(Label) method is invoked,
' will specify the IL instruction to branch to.
Dim failed As Label = adderIL.DefineLabel()
Dim endOfMthd As Label = adderIL.DefineLabel()
' First, load argument 0 and the integer value of "100" onto the
' stack. If arg0 > 100, branch to the label "failed", which is marked
' as the address of the block that loads -1 onto the stack, bypassing
' the addition.
adderIL.Emit(OpCodes.Ldarg_0)
adderIL.Emit(OpCodes.Ldc_I4_S, 100)
adderIL.Emit(OpCodes.Bgt_S, failed)
' Now, check to see if argument 1 was greater than 100. If it was,
' branch to "failed." Otherwise, fall through and perform the addition,
' branching unconditionally to the instruction at the label "endOfMthd".
adderIL.Emit(OpCodes.Ldarg_1)
adderIL.Emit(OpCodes.Ldc_I4_S, 100)
adderIL.Emit(OpCodes.Bgt_S, failed)
adderIL.Emit(OpCodes.Ldarg_0)
adderIL.Emit(OpCodes.Ldarg_1)
adderIL.Emit(OpCodes.Add_Ovf_Un)
adderIL.Emit(OpCodes.Br_S, endOfMthd)
' If this label is branched to (the failure case), load -1 onto the stack
' and fall through to the return opcode.
adderIL.MarkLabel(failed)
adderIL.Emit(OpCodes.Ldc_I4_M1)
' The end of the method. If both values were less than 100, the
' correct result will return. If one of the arguments was greater
' than 100, the result will be -1.
adderIL.MarkLabel(endOfMthd)
adderIL.Emit(OpCodes.Ret)
Return myTypeBldr.CreateType()
End Function 'BuildAdderType
Public Shared Sub Main()
Dim adderType As Type = BuildAdderType()
Dim addIns As Object = Activator.CreateInstance(adderType)
Dim addParams(1) As Object
Console.Write("Enter an integer value: ")
addParams(0) = CType(Convert.ToInt32(Console.ReadLine()), Object)
Console.Write("Enter another integer value: ")
addParams(1) = CType(Convert.ToInt32(Console.ReadLine()), Object)
Console.WriteLine("---")
Dim adderResult As Integer = CInt(adderType.InvokeMember("DoAdd", _
BindingFlags.InvokeMethod, Nothing, _
addIns, addParams))
If adderResult <> - 1 Then
Console.WriteLine("{0} + {1} = {2}", addParams(0), addParams(1), adderResult)
Else
Console.WriteLine("One of the integers to add was greater than 100!")
End If
End Sub
End Class
설명
스트림 내에서 레이블의 위치를 설정하려면 를 호출 MarkLabel해야 합니다. 이렇게 하지 않으면 가 호출될 때 TypeBuilder.CreateType 가 ArgumentException 발생합니다.
이는 토큰일 뿐이며 스트림 내의 특정 위치를 아직 나타내지 않습니다.
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