IChannel.ChannelPriority Property
Definition
Important
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Gets the priority of the channel.
public:
property int ChannelPriority { int get(); };
public int ChannelPriority { get; }
public int ChannelPriority { [System.Security.SecurityCritical] get; }
member this.ChannelPriority : int
[<get: System.Security.SecurityCritical>]
member this.ChannelPriority : int
Public ReadOnly Property ChannelPriority As Integer
Property Value
An integer that indicates the priority of the channel.
- Attributes
Exceptions
The immediate caller does not have infrastructure permission.
Examples
// Creating the 'IDictionary' to set the server object properties.
IDictionary^ myDictionary = gcnew Hashtable;
myDictionary[ "name" ] = "HttpClientChannel";
myDictionary[ "priority" ] = 2;
// Set the properties along with the constructor.
HttpClientChannel^ myHttpClientChannel = gcnew HttpClientChannel( myDictionary,gcnew BinaryClientFormatterSinkProvider );
// Register the server channel.
ChannelServices::RegisterChannel( myHttpClientChannel );
MyHelloServer ^ myHelloServer1 = dynamic_cast<MyHelloServer^>(Activator::GetObject( MyHelloServer::typeid, "http://localhost:8085/SayHello" ));
if ( myHelloServer1 == nullptr )
System::Console::WriteLine( "Could not locate server" );
else
{
Console::WriteLine( myHelloServer1->myHelloMethod( "Client" ) );
// Get the name of the channel.
Console::WriteLine( "Channel Name :{0}", myHttpClientChannel->ChannelName );
// Get the channel priority.
Console::WriteLine( "ChannelPriority :{0}", myHttpClientChannel->ChannelPriority );
String^ myString;
String^ myObjectURI1;
Console::WriteLine( "Parse :{0}{1}", myHttpClientChannel->Parse( "http://localhost:8085/SayHello", myString ), myString );
// Get the key count.
System::Console::WriteLine( "Keys->Count : {0}", myHttpClientChannel->Keys->Count );
// Get the channel message sink that delivers message to the specified url.
IMessageSink^ myIMessageSink = myHttpClientChannel->CreateMessageSink( "http://localhost:8085/NewEndPoint", nullptr, myObjectURI1 );
Console::WriteLine( "The channel message sink that delivers the messages to the URL is : {0}", myIMessageSink );
Console::WriteLine( "URI of the new channel message sink is: {0}", myObjectURI1 );
}
// Creating the 'IDictionary' to set the server object properties.
IDictionary myDictionary = new Hashtable();
myDictionary["name"]="HttpClientChannel";
myDictionary["priority"]=2;
// Set the properties along with the constructor.
HttpClientChannel myHttpClientChannel =
new HttpClientChannel(myDictionary,new BinaryClientFormatterSinkProvider());
// Register the server channel.
ChannelServices.RegisterChannel(myHttpClientChannel);
MyHelloServer myHelloServer1 = (MyHelloServer)Activator.GetObject(
typeof(MyHelloServer), "http://localhost:8085/SayHello");
if (myHelloServer1 == null)
{
System.Console.WriteLine("Could not locate server");
}
else
{
Console.WriteLine(myHelloServer1.myHelloMethod("Client"));
// Get the name of the channel.
Console.WriteLine("Channel Name :"+myHttpClientChannel.ChannelName);
// Get the channel priority.
Console.WriteLine("ChannelPriority :"+myHttpClientChannel.ChannelPriority.ToString());
string myString,myObjectURI1;
Console.WriteLine("Parse :" +
myHttpClientChannel.Parse("http://localhost:8085/SayHello",out myString)+myString);
// Get the key count.
System.Console.WriteLine("Keys.Count : " + myHttpClientChannel.Keys.Count);
// Get the channel message sink that delivers message to the specified url.
IMessageSink myIMessageSink =
myHttpClientChannel.CreateMessageSink("http://localhost:8085/NewEndPoint",
null,out myObjectURI1);
Console.WriteLine("The channel message sink that delivers the messages to the URL is : "
+myIMessageSink.ToString());
Console.WriteLine("URI of the new channel message sink is: " +myObjectURI1);
}
' Creating the 'IDictionary' to set the server object properties.
Dim myDictionary As New Hashtable()
myDictionary("name") = "HttpClientChannel"
myDictionary("priority") = 2
' Set the properties along with the constructor.
Dim myHttpClientChannel As New _
HttpClientChannel( myDictionary, New BinaryClientFormatterSinkProvider)
' Register the server channel.
ChannelServices.RegisterChannel(myHttpClientChannel)
Dim myHelloServer1 As MyHelloServer = CType(Activator.GetObject(GetType(MyHelloServer), _
"http://localhost:8085/SayHello"), MyHelloServer)
If myHelloServer1 Is Nothing Then
System.Console.WriteLine("Could not locate server")
Else
Console.WriteLine(myHelloServer1.myHelloMethod("Client"))
' Get the name of the channel.
Console.WriteLine("Channel Name :" + myHttpClientChannel.ChannelName)
' Get the channel priority.
Console.WriteLine("ChannelPriority :" + myHttpClientChannel.ChannelPriority.ToString())
Dim myString, myObjectURI1 As String
Console.WriteLine("Parse :" + _
myHttpClientChannel.Parse("http://localhost:8085/SayHello", myString) + myString)
' Get the key count.
System.Console.WriteLine("Keys.Count : " + myHttpClientChannel.Keys.Count.ToString())
' Get the channel message sink that delivers message to the specified url.
Dim myIMessageSink As IMessageSink =myHttpClientChannel.CreateMessageSink( _
"http://localhost:8085/NewEndPoint", Nothing, myObjectURI1)
Console.WriteLine("The channel message sink that delivers the messages to the URL is :" + _
CType(myIMessageSink, Object).ToString)
Console.WriteLine("URI of the new channel message sink is: " + myObjectURI1)
End If
Remarks
Higher numbers indicate higher priority, so a channel with priority of 50 has a higher priority than a channel with priority 25. The cross application domain channel has a priority of 100.
Client channels with higher priority are given the first chance to connect to a remote object specified by a URL or a particular channel data entry from a ObjRef.
For server channels, the priority indicates the order in which their channel data will appear in a ObjRef, which in turn affects the order in which clients will try to connect to the server object. If the server is listening on an HTTP channel with priority 50 and a TCP channel with priority 25 and the client has registered both an HTTP and TCP channel, then the client will use the HTTP channel to talk to the server.
Applies to
See also
.NET