TextFragment.TextToSpeak Property
Definition
Important
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Gets or sets the speech text of the fragment.
public:
property System::String ^ TextToSpeak { System::String ^ get(); void set(System::String ^ value); };
public string TextToSpeak { get; set; }
member this.TextToSpeak : string with get, set
Public Property TextToSpeak As String
Property Value
A System.String
is returned or can be used to set the speech text to be used by a speech synthesis engine to generate audio output.
Examples
The example below is part of a custom speech synthesis implementation inheriting from TtsEngineSsml, and using the use of TextFragment, SpeechEventInfo, FragmentState, and TtsEventId.
The implementation of Speak
Receives an array of TextFragment instances and creates a new array of TextFragment instances to be passed to the
Speak
method on an underlying synthesis engine.Particular care is used to respect the TextOffset, TextLength on the original TextFragment when creating the TextToSpeak on the new TextFragment instances.
If the TtsEngineAction enumeration value by found from the Action property on the FragmentState returned by the State property of each TextFragment instance is Speak, the implementation
Translates Americanism to Britishisms in the text to be spoken.
If the EventInterest property on the ITtsEngineSite interfaces provided to the implementation support the WordBoundary event type, a SpeechEventInfo instance is used to create an event to drive a synthesizer progress meter is created.
A speech rendering engine is then called with the modified TextFragment array.
private const int WordBoundaryFlag = 1 << (int)TtsEventId.WordBoundary;
private readonly char[] spaces = new char[] { ' ', '\t', '\r', '\n' };
internal struct UsVsUk
{
internal string UK;
internal string US;
}
override public void Speak (TextFragment [] frags, IntPtr wfx, ITtsEngineSite site)
{
TextFragment [] newFrags=new TextFragment[frags.Length];
for (int i=0;i<frags.Length;i++){
newFrags[i].State=frags[i].State;
//truncate
newFrags[i].TextToSpeak = frags[i].TextToSpeak.Substring(frags[i].TextOffset,
frags[i].TextLength);
newFrags[i].TextLength = newFrags[i].TextToSpeak.Length;
newFrags[i].TextOffset = 0;
if (newFrags[i].State.Action == TtsEngineAction.Speak) {
//Us to UK conversion
foreach (UsVsUk term in TransList) {
newFrags[i].TextToSpeak.Replace(term.US, term.UK);
}
//Generate progress meter events if supported
if ((site.EventInterest & WordBoundaryFlag) != 0) {
string[] subs = newFrags[i].TextToSpeak.Split(spaces);
foreach (string s in subs) {
int offset = newFrags[i].TextOffset;
SpeechEventInfo spEvent = new SpeechEventInfo((Int16)TtsEventId.WordBoundary,
(Int16)EventParameterType.Undefined,
s.Length, new IntPtr(offset));
offset += s.Length;
if (s.Trim().Length > 0) {
SpeechEventInfo[] events = new SpeechEventInfo[1];
events[0] = spEvent;
site.AddEvents(events, 1);
}
}
}
}
}
_baseSynthesize.Speak(newFrags, wfx, site);
}
Remarks
The default value of this property is System.String.Empty
.
Applications are free to completely change the value of TextToSpeak.
Resetting the value of TextToSpeak will not change the value of TextOffset and TextLength.
Applies to
.NET