SemaphoreSlim.Dispose Method
Definition
Important
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Releases resources used by the current instance of the SemaphoreSlim class.
Overloads
Dispose() |
Releases all resources used by the current instance of the SemaphoreSlim class. |
Dispose(Boolean) |
Releases the unmanaged resources used by the SemaphoreSlim, and optionally releases the managed resources. |
Dispose()
- Source:
- SemaphoreSlim.cs
- Source:
- SemaphoreSlim.cs
- Source:
- SemaphoreSlim.cs
Releases all resources used by the current instance of the SemaphoreSlim class.
public:
virtual void Dispose();
public void Dispose ();
abstract member Dispose : unit -> unit
override this.Dispose : unit -> unit
Public Sub Dispose ()
Implements
Remarks
Call Dispose
when you are finished using the SemaphoreSlim. The Dispose
method leaves the SemaphoreSlim in an unusable state. After calling Dispose
, you must release all references to the SemaphoreSlim so the garbage collector can reclaim the memory that the SemaphoreSlim was occupying.
For more information, see Cleaning Up Unmanaged Resources and Implementing a Dispose Method.
Note
Always call Dispose
before you release your last reference to the SemaphoreSlim. Otherwise, the resources it is using will not be freed until the garbage collector calls the SemaphoreSlim object's Finalize
method.
See also
Applies to
Dispose(Boolean)
- Source:
- SemaphoreSlim.cs
- Source:
- SemaphoreSlim.cs
- Source:
- SemaphoreSlim.cs
Releases the unmanaged resources used by the SemaphoreSlim, and optionally releases the managed resources.
protected:
virtual void Dispose(bool disposing);
protected virtual void Dispose (bool disposing);
abstract member Dispose : bool -> unit
override this.Dispose : bool -> unit
Protected Overridable Sub Dispose (disposing As Boolean)
Parameters
- disposing
- Boolean
true
to release both managed and unmanaged resources; false
to release only unmanaged resources.
Remarks
Unlike most of the members of SemaphoreSlim, Dispose is not thread-safe and may not be used concurrently with other members of this instance.
See also
Applies to
.NET