TableLayoutPanelCellPosition(Int32, Int32) 생성자
정의
중요
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TableLayoutPanelCellPosition 클래스의 새 인스턴스를 초기화합니다.
public:
TableLayoutPanelCellPosition(int column, int row);
public TableLayoutPanelCellPosition (int column, int row);
new System.Windows.Forms.TableLayoutPanelCellPosition : int * int -> System.Windows.Forms.TableLayoutPanelCellPosition
Public Sub New (column As Integer, row As Integer)
매개 변수
- column
- Int32
셀의 열 위치입니다.
- row
- Int32
셀의 행 위치입니다.
예제
다음 예제에서는 사용 하는 방법을 보여 줍니다 TableLayoutPanelCellPosition 자식 컨트롤의 위치를 설정 하는 TableLayoutPanel 제어 합니다. 전체 코드 목록은 참조 하세요 방법: 사용자 지정 ToolStripRenderer 구현합니다.
// The following class implements a sliding-tile puzzle.
// The GridStrip control is a custom ToolStrip that arranges
// its ToolStripButton controls in a grid layout. There is
// one empty cell, into which the user can slide an adjacent
// tile with a drag-and-drop operation. Tiles that are eligible
// for moving are highlighted.
public class GridStrip : ToolStrip
{
// The button that is the drag source.
private ToolStripButton dragButton = null;
// Settings for the ToolStrip control's TableLayoutPanel.
// This provides access to the cell position of each
// ToolStripButton.
private TableLayoutSettings tableSettings = null;
// The empty cell. ToolStripButton controls that are
// adjacent to this button can be moved to this button's
// cell position.
private ToolStripButton emptyCellButton = null;
// The dimensions of each tile. A tile is represented
// by a ToolStripButton controls.
private Size tileSize = new Size(128, 128);
// The number of rows in the GridStrip control.
private readonly int rows = 5;
// The number of columns in the GridStrip control.
private readonly int columns = 5;
// The one-time initialzation behavior is enforced
// with this field. For more information, see the
// OnPaint method.
private bool firstTime = false;
// This is a required by the Windows Forms designer.
private System.ComponentModel.IContainer components;
// The default constructor.
public GridStrip()
{
this.InitializeComponent();
this.InitializeTableLayoutSettings();
}
// This property exposes the empty cell to the
// GridStripRenderer class.
internal ToolStripButton EmptyCell
{
get
{
return this.emptyCellButton;
}
}
// This utility method initializes the TableLayoutPanel
// which contains the ToolStripButton controls.
private void InitializeTableLayoutSettings()
{
// Specify the numbers of rows and columns in the GridStrip control.
this.tableSettings = base.LayoutSettings as TableLayoutSettings;
this.tableSettings.ColumnCount = this.rows;
this.tableSettings.RowCount = this.columns;
// Create a dummy bitmap with the dimensions of each tile.
// The GridStrip control sizes itself based on these dimensions.
Bitmap b = new Bitmap(tileSize.Width, tileSize.Height);
// Populate the GridStrip control with ToolStripButton controls.
for (int i = 0; i < this.tableSettings.ColumnCount; i++)
{
for (int j = 0; j < this.tableSettings.RowCount; j++)
{
// Create a new ToolStripButton control.
ToolStripButton btn = new ToolStripButton();
btn.DisplayStyle = ToolStripItemDisplayStyle.Image;
btn.Image = b;
btn.ImageAlign = ContentAlignment.MiddleCenter;
btn.ImageScaling = ToolStripItemImageScaling.None;
btn.Margin = Padding.Empty;
btn.Padding = Padding.Empty;
// Add the new ToolStripButton control to the GridStrip.
this.Items.Add(btn);
// Set the cell position of the ToolStripButton control.
TableLayoutPanelCellPosition cellPos = new TableLayoutPanelCellPosition(i, j);
this.tableSettings.SetCellPosition(btn, cellPos);
// If this is the ToolStripButton control at cell (0,0),
// assign it as the empty cell button.
if( i == 0 && j == 0 )
{
btn.Text = "Empty Cell";
btn.Image = b;
this.emptyCellButton = btn;
}
}
}
}
// This method defines the Paint event behavior.
// The GridStripRenderer requires that the GridStrip
// be fully layed out when it is renders, so this
// initialization code cannot be placed in the
// GridStrip constructor. By the time the Paint
// event is raised, the control layout has been
// completed, so the GridStripRenderer can paint
// correctly. This one-time initialization is
// implemented with the firstTime field.
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (!this.firstTime)
{
this.Renderer = new GridStripRenderer();
// Comment this line to see the unscrambled image.
this.ScrambleButtons();
this.firstTime = true;
}
}
// This utility method changes the ToolStripButton control
// positions in the TableLayoutPanel. This scrambles the
// buttons to initialize the puzzle.
private void ScrambleButtons()
{
int i = 0;
int lastElement = this.Items.Count - 1;
while ( (i != lastElement ) &&
(lastElement - i > 1) )
{
TableLayoutPanelCellPosition pos1 =
this.tableSettings.GetCellPosition(this.Items[i]);
TableLayoutPanelCellPosition pos2 =
this.tableSettings.GetCellPosition(this.Items[lastElement]);
this.tableSettings.SetCellPosition(
this.Items[i++],
pos2);
this.tableSettings.SetCellPosition(
this.Items[lastElement--],
pos1);
}
}
// This method defines the MouseDown event behavior.
// If the user has clicked on a valid drag source,
// the drag operation starts.
protected override void OnMouseDown(MouseEventArgs mea)
{
base.OnMouseDown(mea);
ToolStripButton btn = this.GetItemAt(mea.Location) as ToolStripButton;
if (btn != null)
{
if (this.IsValidDragSource(btn))
{
this.dragButton = btn;
}
}
}
// This method defines the MouseMove event behavior.
protected override void OnMouseMove(MouseEventArgs mea)
{
base.OnMouseMove(mea);
// Is a drag operation pending?
if (this.dragButton != null)
{
// A drag operation is pending. Call DoDragDrop to
// determine the disposition of the operation.
DragDropEffects dropEffect = this.DoDragDrop(
new DataObject(this.dragButton),
DragDropEffects.Move);
}
}
// This method defines the DragOver event behavior.
protected override void OnDragOver(DragEventArgs dea)
{
base.OnDragOver(dea);
// Get the ToolStripButton control
// at the given mouse position.
Point p = new Point(dea.X, dea.Y);
ToolStripButton item = this.GetItemAt(
this.PointToClient(p)) as ToolStripButton;
// If the ToolStripButton control is the empty cell,
// indicate that the move operation is valid.
if( item == this.emptyCellButton )
{
// Set the drag operation to indicate a valid move.
dea.Effect = DragDropEffects.Move;
}
}
// This method defines the DragDrop event behavior.
protected override void OnDragDrop(DragEventArgs dea)
{
base.OnDragDrop(dea);
// Did a valid move operation occur?
if (dea.Effect == DragDropEffects.Move)
{
// The move operation is valid. Adjust the state
// of the GridStrip control's TableLayoutPanel,
// by swapping the positions of the source button
// and the empty cell button.
// Get the cell of the control to move.
TableLayoutPanelCellPosition sourcePos =
tableSettings.GetCellPosition(this.dragButton);
// Get the cell of the emptyCellButton.
TableLayoutPanelCellPosition dropPos =
tableSettings.GetCellPosition(this.emptyCellButton);
// Move the control to the empty cell.
tableSettings.SetCellPosition(this.dragButton, dropPos);
// Set the position of the empty cell to
// that of the previously occupied cell.
tableSettings.SetCellPosition(this.emptyCellButton, sourcePos);
// Reset the drag operation.
this.dragButton = null;
}
}
// This method defines the DragLeave event behavior.
// If the mouse leaves the client area of the GridStrip
// control, the drag operation is canceled.
protected override void OnDragLeave(EventArgs e)
{
base.OnDragLeave(e);
// Reset the drag operation.
this.dragButton = null;
}
// This method defines the ueryContinueDrag event behavior.
// If the mouse leaves the client area of the GridStrip
// control, the drag operation is canceled.
protected override void OnQueryContinueDrag(QueryContinueDragEventArgs qcdevent)
{
base.OnQueryContinueDrag(qcdevent);
// Get the current mouse position, in screen coordinates.
Point mousePos = this.PointToClient(Control.MousePosition);
// If the mouse position is outside the GridStrip control's
// client area, cancel the drag operation. Be sure to
// transform the mouse's screen coordinates to client coordinates.
if (!this.ClientRectangle.Contains(mousePos))
{
qcdevent.Action = DragAction.Cancel;
}
}
// This utility method determines if a button
// is positioned relative to the empty cell
// such that it can be dragged into the empty cell.
private bool IsValidDragSource(ToolStripButton b)
{
TableLayoutPanelCellPosition sourcePos =
tableSettings.GetCellPosition(b);
TableLayoutPanelCellPosition emptyPos =
tableSettings.GetCellPosition(this.emptyCellButton);
return (IsValidDragSource(sourcePos, emptyPos));
}
// This utility method determines if a cell position
// is adjacent to the empty cell.
internal static bool IsValidDragSource(
TableLayoutPanelCellPosition sourcePos,
TableLayoutPanelCellPosition emptyPos)
{
bool returnValue = false;
// A cell is considered to be a valid drag source if it
// is adjacent to the empty cell. Cells that are positioned
// on a diagonal are not valid.
if (((sourcePos.Column == emptyPos.Column - 1) && (sourcePos.Row == emptyPos.Row)) ||
((sourcePos.Column == emptyPos.Column + 1) && (sourcePos.Row == emptyPos.Row)) ||
((sourcePos.Column == emptyPos.Column) && (sourcePos.Row == emptyPos.Row - 1)) ||
((sourcePos.Column == emptyPos.Column) && (sourcePos.Row == emptyPos.Row + 1)))
{
returnValue = true;
}
return returnValue;
}
' The following class implements a sliding-tile puzzle.
' The GridStrip control is a custom ToolStrip that arranges
' its ToolStripButton controls in a grid layout. There is
' one empty cell, into which the user can slide an adjacent
' tile with a drag-and-drop operation. Tiles that are eligible
' for moving are highlighted.
Public Class GridStrip
Inherits ToolStrip
' The button that is the drag source.
Private dragButton As ToolStripButton = Nothing
' Settings for the ToolStrip control's TableLayoutPanel.
' This provides access to the cell position of each
' ToolStripButton.
Private tableSettings As TableLayoutSettings = Nothing
' The empty cell. ToolStripButton controls that are
' adjacent to this button can be moved to this button's
' cell position.
Private emptyCellButton As ToolStripButton = Nothing
' The dimensions of each tile. A tile is represented
' by a ToolStripButton controls.
Private tileSize As New Size(128, 128)
' The number of rows in the GridStrip control.
Private rows As Integer = 5
' The number of columns in the GridStrip control.
Private columns As Integer = 5
' The one-time initialzation behavior is enforced
' with this field. For more information, see the
' OnPaint method.
Private firstTime As Boolean = False
' This is a required by the Windows Forms designer.
Private components As System.ComponentModel.IContainer
' The default constructor.
Public Sub New()
MyBase.New()
Me.InitializeComponent()
Me.InitializeTableLayoutSettings()
End Sub
' This property exposes the empty cell to the
' GridStripRenderer class.
Friend ReadOnly Property EmptyCell() As ToolStripButton
Get
Return Me.emptyCellButton
End Get
End Property
' This utility method initializes the TableLayoutPanel
' which contains the ToolStripButton controls.
Private Sub InitializeTableLayoutSettings()
' Specify the numbers of rows and columns in the GridStrip control.
Me.tableSettings = CType(MyBase.LayoutSettings, TableLayoutSettings)
Me.tableSettings.ColumnCount = Me.rows
Me.tableSettings.RowCount = Me.columns
' Create a dummy bitmap with the dimensions of each tile.
' The GridStrip control sizes itself based on these dimensions.
Dim b As New Bitmap(tileSize.Width, tileSize.Height)
' Populate the GridStrip control with ToolStripButton controls.
Dim i As Integer
For i = 0 To (Me.tableSettings.ColumnCount) - 1
Dim j As Integer
For j = 0 To (Me.tableSettings.RowCount) - 1
' Create a new ToolStripButton control.
Dim btn As New ToolStripButton()
btn.DisplayStyle = ToolStripItemDisplayStyle.Image
btn.Image = b
btn.ImageAlign = ContentAlignment.MiddleCenter
btn.ImageScaling = ToolStripItemImageScaling.None
btn.Margin = System.Windows.Forms.Padding.Empty
btn.Padding = System.Windows.Forms.Padding.Empty
' Add the new ToolStripButton control to the GridStrip.
Me.Items.Add(btn)
' Set the cell position of the ToolStripButton control.
Dim cellPos As New TableLayoutPanelCellPosition(i, j)
Me.tableSettings.SetCellPosition(btn, cellPos)
' If this is the ToolStripButton control at cell (0,0),
' assign it as the empty cell button.
If i = 0 AndAlso j = 0 Then
btn.Text = "Empty Cell"
btn.Image = b
Me.emptyCellButton = btn
End If
Next j
Next i
End Sub
' This method defines the Paint event behavior.
' The GridStripRenderer requires that the GridStrip
' be fully layed out when it is renders, so this
' initialization code cannot be placed in the
' GridStrip constructor. By the time the Paint
' event is raised, the control layout has been
' completed, so the GridStripRenderer can paint
' correctly. This one-time initialization is
' implemented with the firstTime field.
Protected Overrides Sub OnPaint(e As PaintEventArgs)
MyBase.OnPaint(e)
If Not Me.firstTime Then
Me.Renderer = New GridStripRenderer()
' Comment this line to see the unscrambled image.
Me.ScrambleButtons()
Me.firstTime = True
End If
End Sub
' This utility method changes the ToolStripButton control
' positions in the TableLayoutPanel. This scrambles the
' buttons to initialize the puzzle.
Private Sub ScrambleButtons()
Dim i As Integer = 0
Dim lastElement As Integer = Me.Items.Count - 1
While i <> lastElement AndAlso lastElement - i > 1
Dim pos1 As TableLayoutPanelCellPosition = _
Me.tableSettings.GetCellPosition(Me.Items(i))
Dim pos2 As TableLayoutPanelCellPosition = _
Me.tableSettings.GetCellPosition(Me.Items(lastElement))
Me.tableSettings.SetCellPosition(Me.Items(i), pos2)
i += 1
Me.tableSettings.SetCellPosition(Me.Items(lastElement), pos1)
lastElement -= 1
End While
End Sub
' This method defines the MouseDown event behavior.
' If the user has clicked on a valid drag source,
' the drag operation starts.
Protected Overrides Sub OnMouseDown(mea As MouseEventArgs)
MyBase.OnMouseDown(mea)
Dim btn As ToolStripButton = CType(Me.GetItemAt(mea.Location), ToolStripButton)
If (btn IsNot Nothing) Then
If Me.IsValidDragSource(btn) Then
Me.dragButton = btn
End If
End If
End Sub
' This method defines the MouseMove event behavior.
Protected Overrides Sub OnMouseMove(mea As MouseEventArgs)
MyBase.OnMouseMove(mea)
' Is a drag operation pending?
If (Me.dragButton IsNot Nothing) Then
' A drag operation is pending. Call DoDragDrop to
' determine the disposition of the operation.
Dim dropEffect As DragDropEffects = Me.DoDragDrop(New DataObject(Me.dragButton), DragDropEffects.Move)
End If
End Sub
' This method defines the DragOver event behavior.
Protected Overrides Sub OnDragOver(dea As DragEventArgs)
MyBase.OnDragOver(dea)
' Get the ToolStripButton control
' at the given mouse position.
Dim p As New Point(dea.X, dea.Y)
Dim item As ToolStripButton = CType(Me.GetItemAt(Me.PointToClient(p)), ToolStripButton)
' If the ToolStripButton control is the empty cell,
' indicate that the move operation is valid.
If item Is Me.emptyCellButton Then
' Set the drag operation to indicate a valid move.
dea.Effect = DragDropEffects.Move
End If
End Sub
' This method defines the DragDrop event behavior.
Protected Overrides Sub OnDragDrop(dea As DragEventArgs)
MyBase.OnDragDrop(dea)
' Did a valid move operation occur?
If dea.Effect = DragDropEffects.Move Then
' The move operation is valid. Adjust the state
' of the GridStrip control's TableLayoutPanel,
' by swapping the positions of the source button
' and the empty cell button.
' Get the cell of the control to move.
Dim sourcePos As TableLayoutPanelCellPosition = tableSettings.GetCellPosition(Me.dragButton)
' Get the cell of the emptyCellButton.
Dim dropPos As TableLayoutPanelCellPosition = tableSettings.GetCellPosition(Me.emptyCellButton)
' Move the control to the empty cell.
tableSettings.SetCellPosition(Me.dragButton, dropPos)
' Set the position of the empty cell to
' that of the previously occupied cell.
tableSettings.SetCellPosition(Me.emptyCellButton, sourcePos)
' Reset the drag operation.
Me.dragButton = Nothing
End If
End Sub
' This method defines the DragLeave event behavior.
' If the mouse leaves the client area of the GridStrip
' control, the drag operation is canceled.
Protected Overrides Sub OnDragLeave(e As EventArgs)
MyBase.OnDragLeave(e)
' Reset the drag operation.
Me.dragButton = Nothing
End Sub
' This method defines the ueryContinueDrag event behavior.
' If the mouse leaves the client area of the GridStrip
' control, the drag operation is canceled.
Protected Overrides Sub OnQueryContinueDrag(qcdevent As QueryContinueDragEventArgs)
MyBase.OnQueryContinueDrag(qcdevent)
' Get the current mouse position, in screen coordinates.
Dim mousePos As Point = Me.PointToClient(Control.MousePosition)
' If the mouse position is outside the GridStrip control's
' client area, cancel the drag operation. Be sure to
' transform the mouse's screen coordinates to client coordinates.
If Not Me.ClientRectangle.Contains(mousePos) Then
qcdevent.Action = DragAction.Cancel
End If
End Sub
' This utility method determines if a button
' is positioned relative to the empty cell
' such that it can be dragged into the empty cell.
Overloads Private Function IsValidDragSource(b As ToolStripButton) As Boolean
Dim sourcePos As TableLayoutPanelCellPosition = tableSettings.GetCellPosition(b)
Dim emptyPos As TableLayoutPanelCellPosition = tableSettings.GetCellPosition(Me.emptyCellButton)
Return IsValidDragSource(sourcePos, emptyPos)
End Function
' This utility method determines if a cell position
' is adjacent to the empty cell.
Friend Overloads Shared Function IsValidDragSource( _
ByVal sourcePos As TableLayoutPanelCellPosition, _
ByVal emptyPos As TableLayoutPanelCellPosition) As Boolean
Dim returnValue As Boolean = False
' A cell is considered to be a valid drag source if it
' is adjacent to the empty cell. Cells that are positioned
' on a diagonal are not valid.
If sourcePos.Column = emptyPos.Column - 1 AndAlso sourcePos.Row = emptyPos.Row OrElse _
(sourcePos.Column = emptyPos.Column + 1 AndAlso sourcePos.Row = emptyPos.Row) OrElse _
(sourcePos.Column = emptyPos.Column AndAlso sourcePos.Row = emptyPos.Row - 1) OrElse _
(sourcePos.Column = emptyPos.Column AndAlso sourcePos.Row = emptyPos.Row + 1) Then
returnValue = True
End If
Return returnValue
End Function