ManipulationVelocities2D Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents a set of velocities calculated by the manipulation and inertia processors.
public ref class ManipulationVelocities2D
public class ManipulationVelocities2D
type ManipulationVelocities2D = class
Public Class ManipulationVelocities2D
- Inheritance
-
ManipulationVelocities2D
Remarks
A ManipulationVelocities2D object is used in the event arguments of Manipulation2DDeltaEventArgs and Manipulation2DCompletedEventArgs to inform the event handler of the velocities involved in the manipulation.
Fields
Zero |
Gets a ManipulationVelocities2D with all velocities set to zero. |
Properties
AngularVelocity |
Gets the angular velocity, in radians per millisecond. |
ExpansionVelocityX |
Gets the expansion velocity along the x-axis, in coordinate units per millisecond. |
ExpansionVelocityY |
Gets the expansion velocity along the y-axis, in coordinate units per millisecond. |
LinearVelocityX |
Gets the velocity along the x-axis, in coordinate units per millisecond. |
LinearVelocityY |
Gets the velocity along the y-axis, in coordinate units per millisecond. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Applies to
.NET