Matrix3DConverter.ConvertFrom Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Attempts to convert to a Matrix3D from the given object.
public:
override System::Object ^ ConvertFrom(System::ComponentModel::ITypeDescriptorContext ^ context, System::Globalization::CultureInfo ^ culture, System::Object ^ value);
public override object ConvertFrom (System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value);
override this.ConvertFrom : System.ComponentModel.ITypeDescriptorContext * System.Globalization.CultureInfo * obj -> obj
Public Overrides Function ConvertFrom (context As ITypeDescriptorContext, culture As CultureInfo, value As Object) As Object
Parameters
- context
- ITypeDescriptorContext
The ITypeDescriptorContext for this call.
- culture
- CultureInfo
The CultureInfo which is respected when converting.
- value
- Object
The object to convert to an instance of Matrix3D.
Returns
Matrix3D that was constructed.
Exceptions
A NotSupportedException is thrown if the example object is null or is not a valid type which can be converted to a Matrix3D.
Applies to
GitHub에서 Microsoft와 공동 작업
이 콘텐츠의 원본은 GitHub에서 찾을 수 있으며, 여기서 문제와 끌어오기 요청을 만들고 검토할 수도 있습니다. 자세한 내용은 참여자 가이드를 참조하세요.
.NET