Point3D.Addition(Point3D, Vector3D) 연산자
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
public:
static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);
static member ( + ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (point As Point3D, vector As Vector3D) As Point3D
매개 변수
- point
- Point3D
추가할 점입니다.
- vector
- Vector3D
추가할 벡터입니다.
반환
point
와 vector
의 합에 해당하는 Point3D 구조체입니다.
예제
다음 예제에서는 구조체에 Vector3D 구조를 Point3D 추가하는 방법을 보여줍니다.
// Translates a Point3D by a Vector3D using the overloaded + operator.
// Returns a Point3D.
Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();
pointResult = point1 + vector1;
// point3DResult is equal to (30, 35, 41)
// Displaying Results
syntaxString = "pointResult = point1 + vector1;";
resultType = "Point3D";
operationString = "Adding a 3D Point and a 3D Vector";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Translates a Point3D by a Vector3D using the overloaded + operator.
' Returns a Point3D.
Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()
pointResult = point1 + vector1
' point3DResult is equal to (30, 35, 41)
' Displaying Results
syntaxString = "pointResult = point1 + vector1"
resultType = "Point3D"
operationString = "Adding a 3D Point and a 3D Vector"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)
설명
추가 Point3D 구조체를 Point3D 구조가 허용 되지 않습니다.