Point4D.Subtraction(Point4D, Point4D) 연산자

정의

Point4D 구조체에서 Point4D 구조체를 빼고 그 결과를 Point4D 구조체로 반환합니다.

public:
 static System::Windows::Media::Media3D::Point4D operator -(System::Windows::Media::Media3D::Point4D point1, System::Windows::Media::Media3D::Point4D point2);
public static System.Windows.Media.Media3D.Point4D operator - (System.Windows.Media.Media3D.Point4D point1, System.Windows.Media.Media3D.Point4D point2);
static member ( - ) : System.Windows.Media.Media3D.Point4D * System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Shared Operator - (point1 As Point4D, point2 As Point4D) As Point4D

매개 변수

point1
Point4D

구조체를 뺄 원본 Point4D 구조체입니다.

point2
Point4D

point1에서 뺄 Point4D 구조체입니다.

반환

Point4D

point1point2의 차를 반환합니다.

예제

다음 예제에서는 오버로드된 빼기 연산자를 사용하여 구조체에서 Point4D 구조를 빼는 Point4D 방법을 보여줍니다.

// Subtracts a Point4D from a Point4D using the overloaded - operator.
// Returns a Point4D.

Point4D point1 = new Point4D(10, 5, 1, 4);
Point4D point2 = new Point4D(15, 40, 60, 75);
Point4D pointResult = new Point4D();

pointResult = point1 - point2;
// pointResult is equal to (-5, -35, -59, -71) 

// Displaying Results
syntaxString = "pointResult = point1 - point2;";
resultType = "Point4D";
operationString = "Subtracting a Vector3D from a Point4D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Point4D from a Point4D using the overloaded - operator.
' Returns a Point4D.

Dim point1 As New Point4D(10, 5, 1, 4)
Dim point2 As New Point4D(15, 40, 60, 75)
Dim pointResult As New Point4D()

pointResult = point1 - point2
' pointResult is equal to (-5, -35, -59, -71) 

' Displaying Results
syntaxString = "pointResult = point1 - point2"
resultType = "Point4D"
operationString = "Subtracting a Vector3D from a Point4D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

적용 대상

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