CreatorMap Structure
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The latest version of this topic can be found at CreatorMap Structure.
Supports the Windows Runtime C++ Template Library infrastructure and is not intended to be used directly from your code.
Syntax
struct CreatorMap;
Remarks
Contains information about how to initialize, register, and unregister objects.
CreatorMap contains the following information:
How to initialize, register, and unregister objects.
How to compare activation data depending on a classic COM or Windows Runtime factory.
Information about the factory cache and server name for an interface.
Members
Public Data Members
Name | Description |
---|---|
CreatorMap::activationId Data Member | Represents an object ID that is identified either by a classic COM class ID or a Windows Runtime name. |
CreatorMap::factoryCache Data Member | Stores the pointer to the factory cache for the CreatorMap. |
CreatorMap::factoryCreator Data Member | Creates a factory for the specified CreatorMap. |
CreatorMap::serverName Data Member | Stores the server name for the CreatorMap. |
Inheritance Hierarchy
CreatorMap
Requirements
Header: module.h
Namespace: Microsoft::WRL::Details