AutoResetEvent 클래스
대기 중인 스레드에 이벤트가 발생했음을 알립니다. 이 클래스는 상속될 수 없습니다.
네임스페이스: System.Threading
어셈블리: mscorlib(mscorlib.dll)
구문
‘선언
<ComVisibleAttribute(True)> _
Public NotInheritable Class AutoResetEvent
Inherits EventWaitHandle
‘사용 방법
Dim instance As AutoResetEvent
[ComVisibleAttribute(true)]
public sealed class AutoResetEvent : EventWaitHandle
[ComVisibleAttribute(true)]
public ref class AutoResetEvent sealed : public EventWaitHandle
/** @attribute ComVisibleAttribute(true) */
public final class AutoResetEvent extends EventWaitHandle
ComVisibleAttribute(true)
public final class AutoResetEvent extends EventWaitHandle
설명
참고
이 클래스에 적용되는 HostProtectionAttribute 특성의 Resources 속성 값은 Synchronization | ExternalThreading입니다. HostProtectionAttribute는 대개 아이콘을 두 번 클릭하거나, 명령을 입력하거나, 브라우저에서 URL을 입력하여 시작되는 데스크톱 응용 프로그램에 영향을 미치지 않습니다. 자세한 내용은 HostProtectionAttribute 클래스나 SQL Server 프로그래밍 및 호스트 보호 특성을 참조하십시오.
.NET Framework 버전 2.0에서는 AutoResetEvent가 새 EventWaitHandle 클래스에서 파생됩니다. AutoResetEvent는 EventResetMode.AutoReset을 사용하여 만든 EventWaitHandle과 기능이 같습니다.
참고
AutoResetEvent 클래스와는 달리 EventWaitHandle 클래스는 명명된 시스템 동기화 이벤트에 대한 액세스를 제공합니다.
AutoResetEvent를 사용하여 스레드는 신호를 보냄으로써 서로 통신할 수 있습니다. 일반적으로 이러한 통신은 스레드가 배타적 액세스를 필요로 하는 리소스와 관련됩니다.
스레드는 AutoResetEvent에 대해 WaitOne을 호출하여 신호를 기다립니다. AutoResetEvent가 신호 없음 상태에 있으면 스레드는 차단되고 Set을 호출하여 리소스가 사용 가능하다는 사실을 알리기 위해 현재 리소스를 제어하는 스레드를 기다립니다.
Set을 호출하면 대기 중인 스레드를 해제하도록 AutoResetEvent에 통보됩니다. AutoResetEvent는 대기 중인 단일 스레드가 해제될 때까지 계속 신호 받음 상태로 남아 있다가 신호 없음 상태로 자동으로 돌아갑니다. 대기 중인 스레드가 없는 경우에도 신호 받음 상태를 무한정 유지합니다.
초기 상태가 통보될 경우 부울 값 true를, 그렇지 않을 경우 false를 생성자에게 전달하여 AutoResetEvent의 초기 상태를 제어할 수 있습니다.
AutoResetEvent는 staticWaitAll 및 WaitAny 메서드와 함께 사용할 수도 있습니다.
스레드 동기화 메커니즘에 대한 자세한 내용은 개념 설명서에서 AutoResetEvent를 참조하십시오.
예제
다음 코드 예제에서는 대기 핸들을 사용하여 복잡한 숫자 계산의 여러 단계에 대한 완료를 알리는 방법을 보여 줍니다. 계산은 result = first term + second term + third term 형태로 수행됩니다. 여기서 각 항에는 사전 계산과 계산된 기본 숫자를 사용한 최종 계산이 필요합니다.
Imports System
Imports System.Threading
Public Class CalculateTest
<MTAThreadAttribute> _
Shared Sub Main()
Dim calc As New Calculate()
Console.WriteLine("Result = {0}.", _
calc.Result(234).ToString())
Console.WriteLine("Result = {0}.", _
calc.Result(55).ToString())
End Sub
End Class
Public Class Calculate
Dim baseNumber, firstTerm, secondTerm, thirdTerm As Double
Dim autoEvents() As AutoResetEvent
Dim manualEvent As ManualResetEvent
' Generate random numbers to simulate the actual calculations.
Dim randomGenerator As Random
Sub New()
autoEvents = New AutoResetEvent(2) { _
New AutoResetEvent(False), _
New AutoResetEvent(False), _
New AutoResetEvent(False) }
manualEvent = New ManualResetEvent(False)
End Sub
Private Sub CalculateBase(stateInfo As Object)
baseNumber = randomGenerator.NextDouble()
' Signal that baseNumber is ready.
manualEvent.Set()
End Sub
' The following CalculateX methods all perform the same
' series of steps as commented in CalculateFirstTerm.
Private Sub CalculateFirstTerm(stateInfo As Object)
' Perform a precalculation.
Dim preCalc As Double = randomGenerator.NextDouble()
' Wait for baseNumber to be calculated.
manualEvent.WaitOne()
' Calculate the first term from preCalc and baseNumber.
firstTerm = preCalc * baseNumber * _
randomGenerator.NextDouble()
' Signal that the calculation is finished.
autoEvents(0).Set()
End Sub
Private Sub CalculateSecondTerm(stateInfo As Object)
Dim preCalc As Double = randomGenerator.NextDouble()
manualEvent.WaitOne()
secondTerm = preCalc * baseNumber * _
randomGenerator.NextDouble()
autoEvents(1).Set()
End Sub
Private Sub CalculateThirdTerm(stateInfo As Object)
Dim preCalc As Double = randomGenerator.NextDouble()
manualEvent.WaitOne()
thirdTerm = preCalc * baseNumber * _
randomGenerator.NextDouble()
autoEvents(2).Set()
End Sub
Function Result(seed As Integer) As Double
randomGenerator = New Random(seed)
' Simultaneously calculate the terms.
ThreadPool.QueueUserWorkItem(AddressOf CalculateBase)
ThreadPool.QueueUserWorkItem(AddressOf CalculateFirstTerm)
ThreadPool.QueueUserWorkItem(AddressOf CalculateSecondTerm)
ThreadPool.QueueUserWorkItem(AddressOf CalculateThirdTerm)
' Wait for all of the terms to be calculated.
WaitHandle.WaitAll(autoEvents)
' Reset the wait handle for the next calculation.
manualEvent.Reset()
Return firstTerm + secondTerm + thirdTerm
End Function
End Class
using System;
using System.Threading;
class CalculateTest
{
static void Main()
{
Calculate calc = new Calculate();
Console.WriteLine("Result = {0}.",
calc.Result(234).ToString());
Console.WriteLine("Result = {0}.",
calc.Result(55).ToString());
}
}
class Calculate
{
double baseNumber, firstTerm, secondTerm, thirdTerm;
AutoResetEvent[] autoEvents;
ManualResetEvent manualEvent;
// Generate random numbers to simulate the actual calculations.
Random randomGenerator;
public Calculate()
{
autoEvents = new AutoResetEvent[]
{
new AutoResetEvent(false),
new AutoResetEvent(false),
new AutoResetEvent(false)
};
manualEvent = new ManualResetEvent(false);
}
void CalculateBase(object stateInfo)
{
baseNumber = randomGenerator.NextDouble();
// Signal that baseNumber is ready.
manualEvent.Set();
}
// The following CalculateX methods all perform the same
// series of steps as commented in CalculateFirstTerm.
void CalculateFirstTerm(object stateInfo)
{
// Perform a precalculation.
double preCalc = randomGenerator.NextDouble();
// Wait for baseNumber to be calculated.
manualEvent.WaitOne();
// Calculate the first term from preCalc and baseNumber.
firstTerm = preCalc * baseNumber *
randomGenerator.NextDouble();
// Signal that the calculation is finished.
autoEvents[0].Set();
}
void CalculateSecondTerm(object stateInfo)
{
double preCalc = randomGenerator.NextDouble();
manualEvent.WaitOne();
secondTerm = preCalc * baseNumber *
randomGenerator.NextDouble();
autoEvents[1].Set();
}
void CalculateThirdTerm(object stateInfo)
{
double preCalc = randomGenerator.NextDouble();
manualEvent.WaitOne();
thirdTerm = preCalc * baseNumber *
randomGenerator.NextDouble();
autoEvents[2].Set();
}
public double Result(int seed)
{
randomGenerator = new Random(seed);
// Simultaneously calculate the terms.
ThreadPool.QueueUserWorkItem(
new WaitCallback(CalculateBase));
ThreadPool.QueueUserWorkItem(
new WaitCallback(CalculateFirstTerm));
ThreadPool.QueueUserWorkItem(
new WaitCallback(CalculateSecondTerm));
ThreadPool.QueueUserWorkItem(
new WaitCallback(CalculateThirdTerm));
// Wait for all of the terms to be calculated.
WaitHandle.WaitAll(autoEvents);
// Reset the wait handle for the next calculation.
manualEvent.Reset();
return firstTerm + secondTerm + thirdTerm;
}
}
using namespace System;
using namespace System::Threading;
ref class Calculate
{
private:
double baseNumber;
double firstTerm;
double secondTerm;
double thirdTerm;
array<AutoResetEvent^>^autoEvents;
ManualResetEvent^ manualEvent;
// Generate random numbers to simulate the actual calculations.
Random^ randomGenerator;
public:
Calculate()
{
autoEvents = gcnew array<AutoResetEvent^>(3);
autoEvents[ 0 ] = gcnew AutoResetEvent( false );
autoEvents[ 1 ] = gcnew AutoResetEvent( false );
autoEvents[ 2 ] = gcnew AutoResetEvent( false );
manualEvent = gcnew ManualResetEvent( false );
}
private:
void CalculateBase( Object^ /*stateInfo*/ )
{
baseNumber = randomGenerator->NextDouble();
// Signal that baseNumber is ready.
manualEvent->Set();
}
// The following CalculateX methods all perform the same
// series of steps as commented in CalculateFirstTerm.
void CalculateFirstTerm( Object^ /*stateInfo*/ )
{
// Perform a precalculation.
double preCalc = randomGenerator->NextDouble();
// Wait for baseNumber to be calculated.
manualEvent->WaitOne();
// Calculate the first term from preCalc and baseNumber.
firstTerm = preCalc * baseNumber * randomGenerator->NextDouble();
// Signal that the calculation is finished.
autoEvents[ 0 ]->Set();
}
void CalculateSecondTerm( Object^ /*stateInfo*/ )
{
double preCalc = randomGenerator->NextDouble();
manualEvent->WaitOne();
secondTerm = preCalc * baseNumber * randomGenerator->NextDouble();
autoEvents[ 1 ]->Set();
}
void CalculateThirdTerm( Object^ /*stateInfo*/ )
{
double preCalc = randomGenerator->NextDouble();
manualEvent->WaitOne();
thirdTerm = preCalc * baseNumber * randomGenerator->NextDouble();
autoEvents[ 2 ]->Set();
}
public:
double Result( int seed )
{
randomGenerator = gcnew Random( seed );
// Simultaneously calculate the terms.
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( this, &Calculate::CalculateBase ) );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( this, &Calculate::CalculateFirstTerm ) );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( this, &Calculate::CalculateSecondTerm ) );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( this, &Calculate::CalculateThirdTerm ) );
// Wait for all of the terms to be calculated.
WaitHandle::WaitAll( autoEvents );
// Reset the wait handle for the next calculation.
manualEvent->Reset();
return firstTerm + secondTerm + thirdTerm;
}
};
int main()
{
Calculate^ calc = gcnew Calculate;
Console::WriteLine( "Result = {0}.", calc->Result( 234 ).ToString() );
Console::WriteLine( "Result = {0}.", calc->Result( 55 ).ToString() );
}
import System.*;
import System.Threading.*;
class CalculateTest
{
public static void main(String[] args)
{
Calculate calc = new Calculate();
Console.WriteLine("Result = {0}.", String.valueOf(calc.Result(234)));
Console.WriteLine("Result = {0}.", String.valueOf(calc.Result(55)));
} //main
} //CalculateTest
class Calculate
{
private double baseNumber, firstTerm, secondTerm, thirdTerm;
private AutoResetEvent autoEvents[];
private ManualResetEvent manualEvent;
// Generate random numbers to simulate the actual calculations.
private Random randomGenerator;
public Calculate()
{
autoEvents = new AutoResetEvent[] { new AutoResetEvent(false),
new AutoResetEvent(false), new AutoResetEvent(false) };
manualEvent = new ManualResetEvent(false);
} //Calculate
void CalculateBase(Object stateInfo)
{
baseNumber = randomGenerator.NextDouble();
// Signal that baseNumber is ready.
manualEvent.Set();
} //CalculateBase
// The following CalculateX methods all perform the same
// series of steps as commented in CalculateFirstTerm.
void CalculateFirstTerm(Object stateInfo)
{
// Perform a precalculation.
double preCalc = randomGenerator.NextDouble();
// Wait for baseNumber to be calculated.
manualEvent.WaitOne();
// Calculate the first term from preCalc and baseNumber.
firstTerm = preCalc * baseNumber * randomGenerator.NextDouble();
// Signal that the calculation is finished.
autoEvents[0].Set();
} //CalculateFirstTerm
void CalculateSecondTerm(Object stateInfo)
{
double preCalc = randomGenerator.NextDouble();
manualEvent.WaitOne();
secondTerm = preCalc * baseNumber * randomGenerator.NextDouble();
autoEvents[1].Set();
} //CalculateSecondTerm
void CalculateThirdTerm(Object stateInfo)
{
double preCalc = randomGenerator.NextDouble();
manualEvent.WaitOne();
thirdTerm = preCalc * baseNumber * randomGenerator.NextDouble();
autoEvents[2].Set();
} //CalculateThirdTerm
public double Result(int seed)
{
randomGenerator = new Random(seed);
// Simultaneously calculate the terms.
ThreadPool.QueueUserWorkItem(new WaitCallback(CalculateBase));
ThreadPool.QueueUserWorkItem(new WaitCallback(CalculateFirstTerm));
ThreadPool.QueueUserWorkItem(new WaitCallback(CalculateSecondTerm));
ThreadPool.QueueUserWorkItem(new WaitCallback(CalculateThirdTerm));
// Wait for all of the terms to be calculated.
WaitHandle.WaitAll(autoEvents);
// Reset the wait handle for the next calculation.
manualEvent.Reset();
return firstTerm + secondTerm + thirdTerm;
} //Result
} //Calculate
상속 계층 구조
System.Object
System.MarshalByRefObject
System.Threading.WaitHandle
System.Threading.EventWaitHandle
System.Threading.AutoResetEvent
스레드로부터의 안전성
이 클래스는 스레드로부터 안전합니다.
플랫폼
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework에서 모든 플래폼의 모든 버전을 지원하지는 않습니다. 지원되는 버전의 목록은 시스템 요구 사항을 참조하십시오.
버전 정보
.NET Framework
2.0, 1.1, 1.0에서 지원
.NET Compact Framework
2.0, 1.0에서 지원
참고 항목
참조
AutoResetEvent 멤버
System.Threading 네임스페이스
WaitHandle