다음을 통해 공유


FrameStyle 열거형

선택한 컨트롤의 프레임 스타일을 지정합니다.

네임스페이스: System.Windows.Forms
어셈블리: System.Windows.Forms(system.windows.forms.dll)

구문

‘선언
Public Enumeration FrameStyle
‘사용 방법
Dim instance As FrameStyle
public enum FrameStyle
public enum class FrameStyle
public enum FrameStyle
public enum FrameStyle

멤버

  멤버 이름 설명
Dashed 얇은 파선 테두리입니다. 
Thick 굵은 실선 테두리입니다. 

설명

이 열거형은 ControlPaint.DrawReversibleFrame에서 사용합니다.

개체를 선택할 때 또는 끌어서 놓기 작업 중에 DrawReversibleFrame이 사용됩니다.

예제

다음 코드 예제에서는 FrameStyle 열거형을 사용하는 방법을 보여 줍니다. 이 예제를 실행하려면 여러 개의 컨트롤이 들어 있는 Form1이라는 폼에 다음 코드를 붙여넣습니다. 이 예제에서는 MouseDown, MouseMove 및 MouseUp 이벤트가 예제에 정의된 이벤트 처리기 메서드에 연결되어 있다고 가정합니다.

' The following three methods will draw a rectangle and allow 
' the user to use the mouse to resize the rectangle.  If the 
' rectangle intersects a control's client rectangle, the 
' control's color will change.

Dim isDrag As Boolean = False
Dim theRectangle As New rectangle(New Point(0, 0), New Size(0, 0))
Dim startPoint As Point

Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As _
    System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseDown

    ' Set the isDrag variable to true and get the starting point 
    ' by using the PointToScreen method to convert form coordinates to
    ' screen coordinates.
    If (e.Button = MouseButtons.Left) Then
        isDrag = True
    End If

    Dim control As Control = CType(sender, Control)

    ' Calculate the startPoint by using the PointToScreen 
    ' method.
    startPoint = control.PointToScreen(New Point(e.X, e.Y))
End Sub

Private Sub Form1_MouseMove(ByVal sender As Object, ByVal e As _
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseMove

    ' If the mouse is being dragged, undraw and redraw the rectangle
    ' as the mouse moves.
    If (isDrag) Then

        ' Hide the previous rectangle by calling the DrawReversibleFrame 
        ' method with the same parameters.
        ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
            FrameStyle.Dashed)

        ' Calculate the endpoint and dimensions for the new rectangle, 
        ' again using the PointToScreen method.
        Dim endPoint As Point = Me.PointToScreen(New Point(e.X, e.Y))
        Dim width As Integer = endPoint.X - startPoint.X
        Dim height As Integer = endPoint.Y - startPoint.Y
        theRectangle = New Rectangle(startPoint.X, startPoint.Y, _
            width, height)

        ' Draw the new rectangle by calling DrawReversibleFrame again.  
        ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
             FrameStyle.Dashed)
    End If
End Sub

Private Sub Form1_MouseUp(ByVal sender As Object, ByVal e As _
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseUp

    ' If the MouseUp event occurs, the user is not dragging.
    isDrag = False

    ' Draw the rectangle to be evaluated. Set a dashed frame style 
    ' using the FrameStyle enumeration.
    ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
        FrameStyle.Dashed)

    ' Find out which controls intersect the rectangle and change their color.
    ' The method uses the RectangleToScreen method to convert the 
    ' Control's client coordinates to screen coordinates.
    Dim i As Integer
    Dim controlRectangle As Rectangle
    For i = 0 To Controls.Count - 1
        controlRectangle = Controls(i).RectangleToScreen _
            (Controls(i).ClientRectangle)
        If controlRectangle.IntersectsWith(theRectangle) Then
            Controls(i).BackColor = Color.BurlyWood
        End If
    Next

    ' Reset the rectangle.
    theRectangle = New Rectangle(0, 0, 0, 0)
End Sub
// The following three methods will draw a rectangle and allow 
// the user to use the mouse to resize the rectangle.  If the 
// rectangle intersects a control's client rectangle, the 
// control's color will change.

bool isDrag = false;
Rectangle theRectangle = new Rectangle
    (new Point(0, 0), new Size(0, 0));
Point startPoint;

private void Form1_MouseDown(object sender, 
    System.Windows.Forms.MouseEventArgs e)
{

    // Set the isDrag variable to true and get the starting point 
    // by using the PointToScreen method to convert form 
    // coordinates to screen coordinates.
    if (e.Button==MouseButtons.Left)
    {
        isDrag = true;
    }

    Control control = (Control) sender;

    // Calculate the startPoint by using the PointToScreen 
    // method.
    startPoint = control.PointToScreen(new Point(e.X, e.Y));
}

private void Form1_MouseMove(object sender, 
    System.Windows.Forms.MouseEventArgs e)
{

    // If the mouse is being dragged, 
    // undraw and redraw the rectangle as the mouse moves.
    if (isDrag)

        // Hide the previous rectangle by calling the 
        // DrawReversibleFrame method with the same parameters.
    {
        ControlPaint.DrawReversibleFrame(theRectangle, 
            this.BackColor, FrameStyle.Dashed);

        // Calculate the endpoint and dimensions for the new 
        // rectangle, again using the PointToScreen method.
        Point endPoint = this.PointToScreen(new Point(e.X, e.Y));
        int width = endPoint.X-startPoint.X;
        int height = endPoint.Y-startPoint.Y;
        theRectangle = new Rectangle(startPoint.X, 
            startPoint.Y, width, height);

        // Draw the new rectangle by calling DrawReversibleFrame
        // again.  
        ControlPaint.DrawReversibleFrame(theRectangle, 
            this.BackColor, FrameStyle.Dashed);
    }
}

private void Form1_MouseUp(object sender, 
    System.Windows.Forms.MouseEventArgs e)
{

    // If the MouseUp event occurs, the user is not dragging.
    isDrag = false;

    // Draw the rectangle to be evaluated. Set a dashed frame style 
    // using the FrameStyle enumeration.
    ControlPaint.DrawReversibleFrame(theRectangle, 
        this.BackColor, FrameStyle.Dashed);

    // Find out which controls intersect the rectangle and 
    // change their color. The method uses the RectangleToScreen  
    // method to convert the Control's client coordinates 
    // to screen coordinates.
    Rectangle controlRectangle;
    for(int i = 0; i < Controls.Count; i++)
    {
        controlRectangle = Controls[i].RectangleToScreen
            (Controls[i].ClientRectangle);
        if (controlRectangle.IntersectsWith(theRectangle))
        {
            Controls[i].BackColor = Color.BurlyWood;
        }
    }

    // Reset the rectangle.
    theRectangle = new Rectangle(0, 0, 0, 0);
}
private:
   // The following three methods will draw a rectangle and allow 
   // the user to use the mouse to resize the rectangle.  If the 
   // rectangle intersects a control's client rectangle, the 
   // control's color will change.
   bool isDrag;
   Rectangle theRectangle;
   Point startPoint;
   void Form1_MouseDown( Object^ sender, System::Windows::Forms::MouseEventArgs^ e )
   {
      
      // Set the isDrag variable to true and get the starting point 
      // by using the PointToScreen method to convert form 
      // coordinates to screen coordinates.
      if ( e->Button == ::MouseButtons::Left )
      {
         isDrag = true;
      }

      Control^ control = dynamic_cast<Control^>(sender);
      
      // Calculate the startPoint by using the PointToScreen 
      // method.
      startPoint = control->PointToScreen( Point(e->X,e->Y) );
   }

   void Form1_MouseMove( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ e )
   {
      
      // If the mouse is being dragged, 
      // undraw and redraw the rectangle as the mouse moves.
      if ( isDrag )
      {
         ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
         
         // Calculate the endpoint and dimensions for the new 
         // rectangle, again using the PointToScreen method.
         Point endPoint = this->PointToScreen( Point(e->X,e->Y) );
         int width = endPoint.X - startPoint.X;
         int height = endPoint.Y - startPoint.Y;
         theRectangle = Rectangle(startPoint.X,startPoint.Y,width,height);
         
         // Draw the new rectangle by calling DrawReversibleFrame
         // again.  
         ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
      }
   }

   void Form1_MouseUp( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ /*e*/ )
   {
      
      // If the MouseUp event occurs, the user is not dragging.
      isDrag = false;
      
      // Draw the rectangle to be evaluated. Set a dashed frame style 
      // using the FrameStyle enumeration.
      ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
      
      // Find out which controls intersect the rectangle and 
      // change their color. The method uses the RectangleToScreen  
      // method to convert the Control's client coordinates 
      // to screen coordinates.
      Rectangle controlRectangle;
      for ( int i = 0; i < Controls->Count; i++ )
      {
         controlRectangle = Controls[ i ]->RectangleToScreen( Controls[ i ]->ClientRectangle );
         if ( controlRectangle.IntersectsWith( theRectangle ) )
         {
            Controls[ i ]->BackColor = Color::BurlyWood;
         }

      }
      
      // Reset the rectangle.
      theRectangle = Rectangle(0,0,0,0);
   }
// The following three methods will draw a rectangle and allow 
// the user to use the mouse to resize the rectangle. If the 
// rectangle intersects a control's client rectangle, the 
// control's color will change.
private boolean isDrag = false;
private Rectangle theRectangle =
    new Rectangle(new Point(0, 0), new Size(0, 0));
private Point startPoint;

private void Form1_MouseDown(Object sender,
    System.Windows.Forms.MouseEventArgs e)
{
    // Set the isDrag variable to true and get the starting point 
    // by using the PointToScreen method to convert form 
    // coordinates to screen coordinates.
    if (e.get_Button().Equals(MouseButtons.Left)) {
        isDrag = true;
    }

    Control control = (Control)sender;
    // Calculate the startPoint by using the PointToScreen 
    // method.
    startPoint = control.PointToScreen(new Point(e.get_X(), e.get_Y()));
} //Form1_MouseDown

private void Form1_MouseMove(Object sender,
    System.Windows.Forms.MouseEventArgs e)
{
    // If the mouse is being dragged, 
    // undraw and redraw the rectangle as the mouse moves.
    if (isDrag) {
        // Hide the previous rectangle by calling the 
        // DrawReversibleFrame method with the same parameters.
        ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor(),
            FrameStyle.Dashed);
        // Calculate the endpoint and dimensions for the new 
        // rectangle, again using the PointToScreen method.
        Point endPoint = this.PointToScreen(new Point(e.get_X(), e.get_Y()));
        int width = endPoint.get_X() - startPoint.get_X();
        int height = endPoint.get_Y() - startPoint.get_Y();
        theRectangle = new Rectangle(startPoint.get_X(), startPoint.get_Y(),
            width, height);
        // Draw the new rectangle by calling DrawReversibleFrame
        // again.  
        ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor(),
            FrameStyle.Dashed);
    }
} //Form1_MouseMove

private void Form1_MouseUp(Object sender,
    System.Windows.Forms.MouseEventArgs e)
{
    // If the MouseUp event occurs, the user is not dragging.
    isDrag = false;
    // Draw the rectangle to be evaluated. Set a dashed frame style 
    // using the FrameStyle enumeration.
    ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor(),
        FrameStyle.Dashed);
    // Find out which controls intersect the rectangle and 
    // change their color. The method uses the RectangleToScreen  
    // method to convert the Control's client coordinates 
    // to screen coordinates.
    Rectangle controlRectangle;
    for (int i = 0; i < get_Controls().get_Count(); i++) {
        controlRectangle =
            get_Controls().get_Item(i).RectangleToScreen(get_Controls().
            get_Item(i).get_ClientRectangle());
        if (controlRectangle.IntersectsWith(theRectangle)) {
            get_Controls().get_Item(i).set_BackColor(Color.get_BurlyWood());
        }
    }
    // Reset the rectangle.
    theRectangle = new Rectangle(0, 0, 0, 0);
} //Form1_MouseUp

플랫폼

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

.NET Framework에서 모든 플래폼의 모든 버전을 지원하지는 않습니다. 지원되는 버전의 목록은 시스템 요구 사항을 참조하십시오.

버전 정보

.NET Framework

2.0, 1.1, 1.0에서 지원

참고 항목

참조

System.Windows.Forms 네임스페이스
DrawReversibleFrame