Use generic event handler instances
TypeName |
UseGenericEventHandlerInstances |
CheckId |
CA1003 |
Category |
Microsoft.Design |
Breaking Change |
Breaking |
Cause
A type contains a delegate that returns void, whose signature contains two parameters (the first an object and the second a type that is assignable to EventArgs), and the containing assembly targets .NET Framework 2.0.
Rule Description
Before .NET Framework 2.0, in order to pass custom information to the event handler, a new delegate had to be declared that specified a class derived from the System.EventArgs class. This is no longer true in .NET Framework 2.0, which introduced the System.EventHandler delegate. This generic delegate allows any class derived from EventArgs to be used with the event handler.
How to Fix Violations
To fix a violation of this rule, remove the delegate and replace its use with the System.EventHandler delegate. If the delegate is auto-generated by the Visual Basic compiler, change the syntax of the event declaration to use the System.EventHandler delegate.
When to Exclude Warnings
Do not exclude a warning from this rule.
Example
The following example shows a delegate that violates the rule. In the Visual Basic example, comments describe how to modify the example to satisfy the rule. For the C# example, an example follows that shows the modified code.
Imports System
Namespace DesignLibrary
Public Class CustomEventArgs
Inherits EventArgs
Public info As String = "data"
End Class
Public Class ClassThatRaisesEvent
' This statement creates a new delegate, which violates the rule.
Event SomeEvent(sender As Object, e As CustomEventArgs)
' To satisfy the rule, comment out the previous line
' and uncomment the following line.
'Event SomeEvent As EventHandler(Of CustomEventArgs)
Protected Overridable Sub OnSomeEvent(e As CustomEventArgs)
RaiseEvent SomeEvent(Me, e)
End Sub
Sub SimulateEvent()
OnSomeEvent(New CustomEventArgs())
End Sub
End Class
Public Class ClassThatHandlesEvent
Sub New(eventRaiser As ClassThatRaisesEvent)
AddHandler eventRaiser.SomeEvent, AddressOf HandleEvent
End Sub
Private Sub HandleEvent(sender As Object, e As CustomEventArgs)
Console.WriteLine("Event handled: {0}", e.info)
End Sub
End Class
Class Test
Shared Sub Main()
Dim eventRaiser As New ClassThatRaisesEvent()
Dim eventHandler As New ClassThatHandlesEvent(eventRaiser)
eventRaiser.SimulateEvent()
End Sub
End Class
End Namespace
using System;
namespace DesignLibrary
{
// This delegate violates the rule.
public delegate void CustomEventHandler(
object sender, CustomEventArgs e);
public class CustomEventArgs : EventArgs
{
public string info = "data";
}
public class ClassThatRaisesEvent
{
public event CustomEventHandler SomeEvent;
protected virtual void OnSomeEvent(CustomEventArgs e)
{
if(SomeEvent != null)
{
SomeEvent(this, e);
}
}
public void SimulateEvent()
{
OnSomeEvent(new CustomEventArgs());
}
}
public class ClassThatHandlesEvent
{
public ClassThatHandlesEvent(ClassThatRaisesEvent eventRaiser)
{
eventRaiser.SomeEvent +=
new CustomEventHandler(HandleEvent);
}
private void HandleEvent(object sender, CustomEventArgs e)
{
Console.WriteLine("Event handled: {0}", e.info);
}
}
class Test
{
static void Main()
{
ClassThatRaisesEvent eventRaiser = new ClassThatRaisesEvent();
ClassThatHandlesEvent eventHandler =
new ClassThatHandlesEvent(eventRaiser);
eventRaiser.SimulateEvent();
}
}
}
The following example removes the delegate declaration from the previous example, which satisfies the rule, and replaces its use in the ClassThatRaisesEvent
and ClassThatHandlesEvent
methods with the System.EventHandler delegate.
using System;
namespace DesignLibrary
{
public class CustomEventArgs : EventArgs
{
public string info = "data";
}
public class ClassThatRaisesEvent
{
public event EventHandler<CustomEventArgs> SomeEvent;
protected virtual void OnSomeEvent(CustomEventArgs e)
{
if(SomeEvent != null)
{
SomeEvent(this, e);
}
}
public void SimulateEvent()
{
OnSomeEvent(new CustomEventArgs());
}
}
public class ClassThatHandlesEvent
{
public ClassThatHandlesEvent(ClassThatRaisesEvent eventRaiser)
{
eventRaiser.SomeEvent +=
new EventHandler<CustomEventArgs>(HandleEvent);
}
private void HandleEvent(object sender, CustomEventArgs e)
{
Console.WriteLine("Event handled: {0}", e.info);
}
}
class Test
{
static void Main()
{
ClassThatRaisesEvent eventRaiser = new ClassThatRaisesEvent();
ClassThatHandlesEvent eventHandler =
new ClassThatHandlesEvent(eventRaiser);
eventRaiser.SimulateEvent();
}
}
}
Related Rules
Avoid excessive parameters on generic types
Collections should implement generic interface
Do not declare static members on generic types
Do not nest generic types in member signatures
Generic methods should provide type parameter
Use generics where appropriate