CustomVertex.PositionNormalTextured Structure
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Represents a custom vertex format structure that contains position, normal data, and one set of texture coordinates.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Structure PositionNormalTextured
'Usage
Dim instance As CustomVertex.PositionNormalTextured
public struct PositionNormalTextured
public value class PositionNormalTextured
[<SealedAttribute>]
type PositionNormalTextured = struct end
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0
See Also
Reference
CustomVertex.PositionNormalTextured Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace