Device.CheckCooperativeLevel Method
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Reports the current cooperative-level status of the Direct3D device for a windowed or full-screen application.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Function CheckCooperativeLevel As Boolean
'Usage
Dim instance As Device
Dim returnValue As Boolean
returnValue = instance.CheckCooperativeLevel()
public bool CheckCooperativeLevel()
public:
bool CheckCooperativeLevel()
member CheckCooperativeLevel : unit -> bool
Return Value
Type: System.Boolean
true if the device is operational and the calling application can continue; false if the device is lost or needs to be reset.
Remarks
A call to CheckCooperativeLevel fails if made on a different thread than the one used to create the device being reset.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0