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Device.TestCooperativeLevel Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Reports the current cooperative-level status of the Direct3D device for a windowed or full-screen application.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub TestCooperativeLevel
'Usage
Dim instance As Device

instance.TestCooperativeLevel()
public void TestCooperativeLevel()
public:
void TestCooperativeLevel()
member TestCooperativeLevel : unit -> unit 

Exceptions

Exception Condition
DeviceLostException

The device is lost but cannot be reset at this time. Therefore, rendering is not possible.

DeviceNotResetException

The device is lost but can be reset at this time.

Remarks

If the device is lost and cannot be restored at the current time, TestCooperativeLevel throws a DeviceLostException. This is the case, for example, when a full-screen device loses focus. If an application detects a lost device, it should pause and periodically call TestCooperativeLevel until no exceptions are thrown. The application can then attempt to reset the device by calling Reset and, if this succeeds, restore the necessary resources and resume normal operation. Note that Present throws a DeviceLostException if the device is either "lost" or "not reset."

A call to TestCooperativeLevel fails if made on a thread other than the one used to create the device being reset.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Device Class

Device Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace