Device.MaterialFixed Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Gets or sets the current material properties for the device, using fixed-point math.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property MaterialFixed As MaterialFixed
Get
Set
'Usage
Dim instance As Device
Dim value As MaterialFixed
value = instance.MaterialFixed
instance.MaterialFixed = value
public MaterialFixed MaterialFixed { get; set; }
public:
property MaterialFixed MaterialFixed {
MaterialFixed get ();
void set (MaterialFixed value);
}
member MaterialFixed : MaterialFixed with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.MaterialFixed
A MaterialFixed structure that represents the current material properties to get or the material properties to set.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | Properties of a MaterialFixed structure are invalid. |
Examples
The following code example shows how to use a MaterialFixed structure.
' The following code example is from the
' Direct3D Mobile Meshes Sample of the
' .NET Compact Framework Samples in the SDK.
' In this example, meshes are divided into subsets,
' one for each material.
' Render them in a loop.
Dim i As Integer
For i = 0 To meshMaterials.Length
' Set the material and texture for this subset
device.MaterialFixed = meshMaterials(i)
device.SetTexture(0, meshTextures(i))
' Draw the mesh subset
mesh.DrawSubset(i)
Next i
// The following code example is from the
// Direct3D Mobile Meshes Sample of the
// .NET Compact Framework Samples in the SDK.
// Meshes are divided into subsets, one for each material. Render them in
// a loop
for( int i=0; i<meshMaterials.Length; i++ )
{
// Set the material and texture for this subset
device.MaterialFixed = meshMaterials[i];
device.SetTexture(0, meshTextures[i]);
// Draw the mesh subset
mesh.DrawSubset(i);
}
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0