LightFixed.Attenuation0 Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Gets or sets a value that specifies how light intensity changes over distance.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property Attenuation0 As Single
Get
Set
'Usage
Dim instance As LightFixed
Dim value As Single
value = instance.Attenuation0
instance.Attenuation0 = value
public float Attenuation0 { get; set; }
public:
property float Attenuation0 {
float get ();
void set (float value);
}
member Attenuation0 : float32 with get, set
Property Value
Type: System.Single
The value that specifies how light intensity changes over distance.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The property value is invalid. |
Remarks
Attenuation values are ignored for directional lights. This member represents an attenuation constant. Its valid values range from 0.0 to infinity. For non-directional lights, all three attenuation values should not be set to 0.0 simultaneously.
This property accommodates fixed-point math operations.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0