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LightFixed.Attenuation1 Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Gets or sets a value that specifies how light intensity changes over distance.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property Attenuation1 As Single
    Get
    Set
'Usage
Dim instance As LightFixed
Dim value As Single

value = instance.Attenuation1

instance.Attenuation1 = value
public float Attenuation1 { get; set; }
public:
property float Attenuation1 {
    float get ();
    void set (float value);
}
member Attenuation1 : float32 with get, set

Property Value

Type: System.Single
The value that specifies how light intensity changes over distance.

Exceptions

Exception Condition
InvalidCallException

The property value is invalid.

Remarks

Attenuation values are ignored for directional lights. This member represents an attenuation constant. Its valid values range from 0.0 to infinity. For non-directional lights, all three attenuation values should not be set to 0.0 simultaneously.

This property accommodates fixed-point math operations.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

LightFixed Class

LightFixed Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace