Mesh.Optimize Method
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Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.
Overload List
Name | Description | |
---|---|---|
Optimize(MeshFlags, GraphicsStream) | Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh, using a GraphicsStream. | |
Optimize(MeshFlags, array<Int32[]) | Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. | |
Optimize(MeshFlags, GraphicsStream, array<Int32[]%, array<Int32[]%, GraphicsStream%) | Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. | |
Optimize(MeshFlags, array<Int32[], array<Int32[]%, array<Int32[]%, GraphicsStream%) | Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. |
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