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RenderStateManager.DepthBias Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Sets or retrieves the depth bias for polygons.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property DepthBias As Single
    Get
    Set
'Usage
Dim instance As RenderStateManager
Dim value As Single

value = instance.DepthBias

instance.DepthBias = value
public float DepthBias { get; set; }
public:
property float DepthBias {
    float get ();
    void set (float value);
}
member DepthBias : float32 with get, set

Property Value

Type: System.Single
Depth bias for polygons.

Remarks

This property specifies an integer value in the range of 0 through 16 that causes polygons that are physically coplanar to appear separate.

Polygons with a high z-bias value appear in front of polygons with a low value, without requiring sorting for drawing order. For example, polygons with a value of 1 appear in front of polygons with a value of 0.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

RenderStateManager Class

RenderStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace