RenderStateManager.DiffuseMaterialSource Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets the diffuse color source for lighting calculations.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property DiffuseMaterialSource As ColorSource
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As ColorSource
value = instance.DiffuseMaterialSource
instance.DiffuseMaterialSource = value
public ColorSource DiffuseMaterialSource { get; set; }
public:
property ColorSource DiffuseMaterialSource {
ColorSource get ();
void set (ColorSource value);
}
member DiffuseMaterialSource : ColorSource with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.ColorSource
Value of a ColorSource that specifies the diffuse color source value to set or retrieve. The default is Color1.
Remarks
The value for this render state is used only if ColorVertex of a RenderStateManager is set to true.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0