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RenderStateManager.DiffuseMaterialSource Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Retrieves or sets the diffuse color source for lighting calculations.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property DiffuseMaterialSource As ColorSource
    Get
    Set
'Usage
Dim instance As RenderStateManager
Dim value As ColorSource

value = instance.DiffuseMaterialSource

instance.DiffuseMaterialSource = value
public ColorSource DiffuseMaterialSource { get; set; }
public:
property ColorSource DiffuseMaterialSource {
    ColorSource get ();
    void set (ColorSource value);
}
member DiffuseMaterialSource : ColorSource with get, set

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.ColorSource
Value of a ColorSource that specifies the diffuse color source value to set or retrieve. The default is Color1.

Remarks

The value for this render state is used only if ColorVertex of a RenderStateManager is set to true.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

RenderStateManager Class

RenderStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace