RenderStateManager.FogDensity Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets the fog density for pixel or vertex fog used in exponential fog modes.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property FogDensity As Single
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As Single
value = instance.FogDensity
instance.FogDensity = value
public float FogDensity { get; set; }
public:
property float FogDensity {
float get ();
void set (float value);
}
member FogDensity : float32 with get, set
Property Value
Type: System.Single
Value that represents the fog density to set or retrieve. The default value is 1.0.
Remarks
Valid fog density values range from 0.0 through 1.0.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0