RenderStateManager.SpecularEnable Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets a render state that enables specular highlights.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property SpecularEnable As Boolean
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As Boolean
value = instance.SpecularEnable
instance.SpecularEnable = value
public bool SpecularEnable { get; set; }
public:
property bool SpecularEnable {
bool get ();
void set (bool value);
}
member SpecularEnable : bool with get, set
Property Value
Type: System.Boolean
true if specular highlights is enabled; otherwise, false. The default is false.
Remarks
Specular highlights are calculated as though every vertex in the object being lit is at the object's origin. This gives the expected results as long as the object is modeled around the origin and the distance from the light to the object is relatively large. In other cases, the results are undefined.
When this state is set to true, the specular color is added to the base color after the texture cascade but before alpha blending.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0