RenderStateManager.SpecularMaterialSource Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Gets or sets the specular color source for lighting calculations.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property SpecularMaterialSource As ColorSource
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As ColorSource
value = instance.SpecularMaterialSource
instance.SpecularMaterialSource = value
public ColorSource SpecularMaterialSource { get; set; }
public:
property ColorSource SpecularMaterialSource {
ColorSource get ();
void set (ColorSource value);
}
member SpecularMaterialSource : ColorSource with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.ColorSource
Value of a ColorSource that specifies the specular color source value to set or get.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0