RenderStateManager.StencilWriteMask Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets the write mask applied to values written into the stencil buffer.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property StencilWriteMask As Integer
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As Integer
value = instance.StencilWriteMask
instance.StencilWriteMask = value
public int StencilWriteMask { get; set; }
public:
property int StencilWriteMask {
int get ();
void set (int value);
}
member StencilWriteMask : int with get, set
Property Value
Type: System.Int32
Value that represents the write mask to set or get. The default mask is 0xFFFFFFFF.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0