RenderStateManager.Wrap1 Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property Wrap1 As WrapCoordinates
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As WrapCoordinates
value = instance.Wrap1
instance.Wrap1 = value
public WrapCoordinates Wrap1 { get; set; }
public:
property WrapCoordinates Wrap1 {
WrapCoordinates get ();
void set (WrapCoordinates value);
}
member Wrap1 : WrapCoordinates with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.WrapCoordinates
Combination of values from a WrapCoordinates to set or get. The default value for this render state is Zero (wrapping disabled in all directions).
Remarks
Valid values for this render state can be Zero, One or both. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0