RenderStateManager.ZBufferEnable Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Enables or disables depth buffering.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property ZBufferEnable As Boolean
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As Boolean
value = instance.ZBufferEnable
instance.ZBufferEnable = value
public bool ZBufferEnable { get; set; }
public:
property bool ZBufferEnable {
bool get ();
void set (bool value);
}
member ZBufferEnable : bool with get, set
Property Value
Type: System.Boolean
true if depth buffering is enabled; otherwise, false. The default is true.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0