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TextureCaps.SupportsMipMap Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Specifies whether the device supports mipmapped textures.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public ReadOnly Property SupportsMipMap As Boolean
    Get
'Usage
Dim instance As TextureCaps
Dim value As Boolean

value = instance.SupportsMipMap
public bool SupportsMipMap { get; }
public:
property bool SupportsMipMap {
    bool get ();
}
member SupportsMipMap : bool

Property Value

Type: System.Boolean
true if the device supports mipmapped textures; otherwise, false.

Remarks

A mipmap is an ordered set of textures representing the same image; with each texture at a progressively lower resolution than the previous one. A higher-resolution image is used when a visible object is close to the viewer. As the object moves farther away (and gets smaller), lower-resolution images are used.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

TextureCaps Structure

TextureCaps Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace