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TextureCoordinateIndex Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines the supported texture coordinate index values.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Enumeration TextureCoordinateIndex
'Usage
Dim instance As TextureCoordinateIndex
public enum TextureCoordinateIndex
public enum class TextureCoordinateIndex
type TextureCoordinateIndex

Members

Member name Description
Supported by the .NET Compact Framework PassThru Uses the specified texture coordinates contained in the vertex format. This value resolves to 0.
Supported by the .NET Compact Framework CameraSpaceNormal Uses the vertex normal, transformed to camera space, as the input texture coordinates for the current stage's texture transformation.
Supported by the .NET Compact Framework CameraSpacePosition Uses the vertex position, transformed to camera space, as the input texture coordinates for the current stage's texture transformation.
Supported by the .NET Compact Framework CameraSpaceReflectionVector Uses the reflection vector, transformed to camera space, as the input texture coordinate for the current stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector.

Remarks

This enumeration is used by the TextureCoordinateIndex property of a TextureStateManager.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework