TextureLoader.CheckTextureRequirements Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Checks creation parameters for a texture.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Shared Sub CheckTextureRequirements ( _
device As Device, _
ByRef requirements As TextureRequirements _
)
'Usage
Dim device As Device
Dim requirements As TextureRequirements
TextureLoader.CheckTextureRequirements(device, _
requirements)
public static void CheckTextureRequirements(
Device device,
ref TextureRequirements requirements
)
public:
static void CheckTextureRequirements(
Device^ device,
TextureRequirements% requirements
)
static member CheckTextureRequirements :
device:Device *
requirements:TextureRequirements byref -> unit
Parameters
- device
Type: Microsoft.WindowsMobile.DirectX.Direct3D.Device
The device to associate with the texture.
- requirements
Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureRequirements%
A structure that contains the texture creation parameters.
Exceptions
Exception | Condition |
---|---|
NotAvailableException | The device does not support the queried technique. |
InvalidCallException | The method call is invalid. For example, a method's parameter may contain an invalid value. |
Remarks
If invalid parameters are passed to this method, it returns corrected parameters.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0