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TextureLoader.CheckTextureRequirements Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Checks creation parameters for a texture.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Shared Sub CheckTextureRequirements ( _
    device As Device, _
    ByRef requirements As TextureRequirements _
)
'Usage
Dim device As Device
Dim requirements As TextureRequirements

TextureLoader.CheckTextureRequirements(device, _
    requirements)
public static void CheckTextureRequirements(
    Device device,
    ref TextureRequirements requirements
)
public:
static void CheckTextureRequirements(
    Device^ device, 
    TextureRequirements% requirements
)
static member CheckTextureRequirements : 
        device:Device * 
        requirements:TextureRequirements byref -> unit 

Parameters

Exceptions

Exception Condition
NotAvailableException

The device does not support the queried technique.

InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

Remarks

If invalid parameters are passed to this method, it returns corrected parameters.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

TextureLoader Class

TextureLoader Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace