Vector3Fixed Structure
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Represents a vector in three-dimensional (3-D) space.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Structure Vector3Fixed
'Usage
Dim instance As Vector3Fixed
public struct Vector3Fixed
public value class Vector3Fixed
[<SealedAttribute>]
type Vector3Fixed = struct end
Remarks
This class is provided for fixed-point math operations.
Examples
The following code example shows how to use a Vector3Fixed structure.
' This example is taken from the
' Direct3D Mobile Fixed Point Lighting Sample
' of the .NET Compact Framework Samples in the SDK.
Select Case device.LightsFixed(2).Type
Case LightType.Point
device.LightsFixed(2).Position = New Vector3Fixed(4.5F * x, 4.5F * y, 4.5F * z)
device.LightsFixed(2).Attenuation1 = 0.4F
Case LightType.Directional
device.LightsFixed(2).Direction = New Vector3Fixed(x, y, z)
End Select
device.LightsFixed(2).Update()
End Sub
// This example is taken from the
// Direct3D Mobile Fixed Point Lighting Sample
// of the .NET Compact Framework Samples in the SDK.
switch(device.LightsFixed[2].Type)
{
case LightType.Point:
device.LightsFixed[2].Position =
new Vector3Fixed(4.5f * x, 4.5f * y, 4.5f * z);
device.LightsFixed[2].Attenuation1 = 0.4f;
break;
case LightType.Directional:
device.LightsFixed[2].Direction =
new Vector3Fixed(x, y, z);
break;
}
device.LightsFixed[2].Update();
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace