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VertexBuffer Class

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Manipulates vertex buffer resources.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Class VertexBuffer _
    Inherits Resource _
    Implements IDisposable
'Usage
Dim instance As VertexBuffer
public class VertexBuffer : Resource, 
    IDisposable
public ref class VertexBuffer : public Resource, 
    IDisposable
type VertexBuffer =  
    class
        inherit Resource
        interface IDisposable
    end

Remarks

This object inherits additional functionality from the Resource object.

Examples

The following code example creates a vertex buffer for storing vertices.

' This code example is taken from the
' Direct3D Mobile Vertices Sample
' of the .NET Compact Framework Samples in the SDK.

Private Sub OnCreateDevice(ByVal sender As Object, ByVal e As EventArgs) 
    Dim dev As Device = CType(sender, Device)
    ' Create the vertex buffer.
    vertexBuffer = New VertexBuffer(GetType(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed)
    AddHandler vertexBuffer.Created, AddressOf Me.OnCreateVertexBuffer
    Me.OnCreateVertexBuffer(vertexBuffer, Nothing)

End Sub
// This code example is taken from the
// Direct3D Mobile Vertices Sample
// of the .NET Compact Framework Samples in the SDK.

    private void OnCreateDevice(object sender, EventArgs e)
    {
        Device dev = (Device)sender;
        // Now Create the VB
        vertexBuffer = new VertexBuffer(typeof(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed);
        vertexBuffer.Created += new System.EventHandler(this.OnCreateVertexBuffer);
        this.OnCreateVertexBuffer(vertexBuffer, null);
    }

Inheritance Hierarchy

System.Object
  Microsoft.WindowsMobile.DirectX.Direct3D.Resource
    Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

VertexBuffer Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework