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ProtoRolePlayer.GetObjectData Method

Renders ProtoRolePlayer data for serialization

Namespace:  Microsoft.VisualStudio.Modeling
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.10.0.dll)

Syntax

‘선언
<SecurityPermissionAttribute(SecurityAction.Demand, Flags := SecurityPermissionFlag.SerializationFormatter)> _
Public Sub GetObjectData ( _
    info As SerializationInfo, _
    context As StreamingContext _
)
[SecurityPermissionAttribute(SecurityAction.Demand, Flags = SecurityPermissionFlag.SerializationFormatter)]
public void GetObjectData(
    SerializationInfo info,
    StreamingContext context
)
[SecurityPermissionAttribute(SecurityAction::Demand, Flags = SecurityPermissionFlag::SerializationFormatter)]
public:
virtual void GetObjectData(
    SerializationInfo^ info, 
    StreamingContext context
) sealed
[<SecurityPermissionAttribute(SecurityAction.Demand, Flags = SecurityPermissionFlag.SerializationFormatter)>]
abstract GetObjectData : 
        info:SerializationInfo * 
        context:StreamingContext -> unit 
[<SecurityPermissionAttribute(SecurityAction.Demand, Flags = SecurityPermissionFlag.SerializationFormatter)>]
override GetObjectData : 
        info:SerializationInfo * 
        context:StreamingContext -> unit 
public final function GetObjectData(
    info : SerializationInfo, 
    context : StreamingContext
)

Parameters

Implements

ISerializable.GetObjectData(SerializationInfo, StreamingContext)

.NET Framework Security

See Also

Reference

ProtoRolePlayer Class

Microsoft.VisualStudio.Modeling Namespace