RolePlayerConnectDirectiveAcceptsClass.AcceptingClass Property
DomainRole AcceptingClass
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.10.0.dll)
Syntax
‘선언
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainObjectIdAttribute("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")> _
<DomainRoleAttribute(DomainRoleOrder.Target, PropertyName := "RolePlayerConnectDirectives", _
PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName", _
PropagatesCopy := PropagatesCopyOption.DoNotPropagateCopy, Multiplicity := Multiplicity.ZeroMany)> _
Public Property AcceptingClass As DomainClass
Get
Set
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainObjectIdAttribute("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")]
[DomainRoleAttribute(DomainRoleOrder.Target, PropertyName = "RolePlayerConnectDirectives",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, Multiplicity = Multiplicity.ZeroMany)]
public DomainClass AcceptingClass { get; set; }
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainObjectIdAttribute(L"0dc11c2f-6323-46ee-b1f7-89ba80527c6d")]
[DomainRoleAttribute(DomainRoleOrder::Target, PropertyName = L"RolePlayerConnectDirectives",
PropertyDisplayNameKey = L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption::DoNotPropagateCopy, Multiplicity = Multiplicity::ZeroMany)]
public:
property DomainClass^ AcceptingClass {
DomainClass^ get ();
void set (DomainClass^ value);
}
[<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DomainObjectIdAttribute("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")>]
[<DomainRoleAttribute(DomainRoleOrder.Target, PropertyName = "RolePlayerConnectDirectives",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, Multiplicity = Multiplicity.ZeroMany)>]
member AcceptingClass : DomainClass with get, set
function get AcceptingClass () : DomainClass
function set AcceptingClass (value : DomainClass)
Property Value
Type: Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.