TemplateVisualStateAttribute Class
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Specifies that a control can be in a certain state and that a VisualState is expected in the control's ControlTemplate.
Inheritance Hierarchy
System.Object
System.Attribute
System.Windows.TemplateVisualStateAttribute
Namespace: System.Windows
Assembly: System.Windows (in System.Windows.dll)
Syntax
'Declaration
<AttributeUsageAttribute(AttributeTargets.Class, AllowMultiple := True)> _
Public NotInheritable Class TemplateVisualStateAttribute _
Inherits Attribute
[AttributeUsageAttribute(AttributeTargets.Class, AllowMultiple = true)]
public sealed class TemplateVisualStateAttribute : Attribute
The TemplateVisualStateAttribute type exposes the following members.
Constructors
Name | Description | |
---|---|---|
TemplateVisualStateAttribute | Initializes a new instance of the TemplateVisualStateAttribute class. |
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Properties
Name | Description | |
---|---|---|
GroupName | Gets or sets the name of the group that the state belongs to. | |
Name | Gets or sets the name of the state that the control can be in. |
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Methods
Name | Description | |
---|---|---|
Equals | Infrastructure. Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Returns the hash code for this instance. (Inherited from Attribute.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Match | When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Remarks
Control authors that use the parts control model apply this attribute to the class definition of a control class to inform template authors what states the control can be in. The states that are specified by the TemplateVisualStateAttribute are part of the control contract ControlTemplate authors add VisualState objects to the template to specify the appearance of a control when it is in a certain state. States that share the same GroupName are mutually exclusive and are defined in a single VisualStateGroup in the ControlTemplate.
Examples
The following example shows the states that are specified for the Button.
<TemplateVisualStateAttribute(Name:="Pressed", GroupName:="CommonStates")> _
<TemplateVisualStateAttribute(Name:="Focused", GroupName:="FocusStates")> _
<TemplateVisualStateAttribute(Name:="Normal", GroupName:="CommonStates")> _
<TemplateVisualStateAttribute(Name:="MouseOver", GroupName:="CommonStates")> _
<TemplateVisualStateAttribute(Name:="Disabled", GroupName:="CommonStates")> _
<TemplateVisualStateAttribute(Name:="Unfocused", GroupName:="FocusStates")> _
Public Class Button
Inherits ButtonBase
End Class
[TemplateVisualState(Name = "Normal", GroupName = "CommonStates")]
[TemplateVisualState(Name = "MouseOver", GroupName = "CommonStates")]
[TemplateVisualState(Name = "Pressed", GroupName = "CommonStates")]
[TemplateVisualState(Name = "Disabled", GroupName = "CommonStates")]
[TemplateVisualState(Name = "Unfocused", GroupName = "FocusStates")]
[TemplateVisualState(Name = "Focused", GroupName = "FocusStates")]
public class Button : ButtonBase
{
}
The following example defines the VisualState objects for the Normal, MouseOver, and Pressed states, which are all in the CommonStates group. The Disabled state and the states in the FocusStates group are omitted to keep the example short. For the entire example, see Customizing the Appearance of an Existing Control by Using a ControlTemplate.
<ControlTemplate TargetType="Button">
<Border x:Name="RootElement">
<VisualStateManager.VisualStateGroups>
<!--Define the states for the common states.
The states in the VisualStateGroup are mutually exclusive to
each other.-->
<VisualStateGroup x:Name="CommonStates">
<!--The Normal state is the state the button is in
when it is not in another state from this VisualStateGroup.-->
<VisualState x:Name="Normal" />
<!--Change the SolidColorBrush, BorderBrush, to red when the
mouse is over the button.-->
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BorderBrush"
Storyboard.TargetProperty="Color" To="Red" />
</Storyboard>
</VisualState>
<!--Change the SolidColorBrush, BorderBrush, to Transparent when the
button is pressed.-->
<VisualState x:Name="Pressed">
<Storyboard >
<ColorAnimation Storyboard.TargetName="BorderBrush"
Storyboard.TargetProperty="Color" To="Transparent"/>
</Storyboard>
</VisualState>
<!--The Disabled state is omitted for brevity.-->
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border.Background>
<SolidColorBrush x:Name="BorderBrush" Color="Black"/>
</Border.Background>
<Grid Background="{TemplateBinding Background}" Margin="4">
<ContentPresenter
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
Margin="4,5,4,4" />
</Grid>
</Border>
</ControlTemplate>
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.