Player Item Management - Get User Inventory
NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for version 2. Retrieves the user's current inventory of virtual goods
POST https://titleId.playfabapi.com/Client/GetUserInventory
Request Header
Name | Required | Type | Description |
---|---|---|---|
X-Authorization | True |
string |
This API requires a client session ticket, available from any Client Login function. |
Request Body
Name | Type | Description |
---|---|---|
CustomTags |
object |
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). |
Responses
Name | Type | Description |
---|---|---|
200 OK |
All items currently in the user inventory will be returned, irrespective of how they were acquired (via purchasing, grants, coupons, etc.). Items that are expired, fully consumed, or are no longer valid are not considered to be in the user's current inventory, and so will not be not included. |
|
400 Bad Request |
This is the outer wrapper for all responses with errors |
Security
X-Authorization
This API requires a client session ticket, available from any Client Login function.
Type:
apiKey
In:
header
Definitions
Name | Description |
---|---|
Api |
The basic wrapper around every failed API response |
Get |
|
Get |
All items currently in the user inventory will be returned, irrespective of how they were acquired (via purchasing, grants, coupons, etc.). Items that are expired, fully consumed, or are no longer valid are not considered to be in the user's current inventory, and so will not be not included. |
Item |
A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase. |
Virtual |
ApiErrorWrapper
The basic wrapper around every failed API response
Name | Type | Description |
---|---|---|
code |
integer |
Numerical HTTP code |
error |
string |
Playfab error code |
errorCode |
integer |
Numerical PlayFab error code |
errorDetails |
object |
Detailed description of individual issues with the request object |
errorMessage |
string |
Description for the PlayFab errorCode |
status |
string |
String HTTP code |
GetUserInventoryRequest
Name | Type | Description |
---|---|---|
CustomTags |
object |
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). |
GetUserInventoryResult
All items currently in the user inventory will be returned, irrespective of how they were acquired (via purchasing, grants, coupons, etc.). Items that are expired, fully consumed, or are no longer valid are not considered to be in the user's current inventory, and so will not be not included.
Name | Type | Description |
---|---|---|
Inventory |
Array of inventory items belonging to the user. |
|
VirtualCurrency |
object |
Array of virtual currency balance(s) belonging to the user. |
VirtualCurrencyRechargeTimes |
Array of remaining times and timestamps for virtual currencies. |
ItemInstance
A unique instance of an item in a user's inventory. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The ItemID of can be matched to a catalog entry, which contains the additional information. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase.
Name | Type | Description |
---|---|---|
Annotation |
string |
Game specific comment associated with this instance when it was added to the user inventory. |
BundleContents |
string[] |
Array of unique items that were awarded when this catalog item was purchased. |
BundleParent |
string |
Unique identifier for the parent inventory item, as defined in the catalog, for object which were added from a bundle or container. |
CatalogVersion |
string |
Catalog version for the inventory item, when this instance was created. |
CustomData |
object |
A set of custom key-value pairs on the instance of the inventory item, which is not to be confused with the catalog item's custom data. |
DisplayName |
string |
CatalogItem.DisplayName at the time this item was purchased. |
Expiration |
string |
Timestamp for when this instance will expire. |
ItemClass |
string |
Class name for the inventory item, as defined in the catalog. |
ItemId |
string |
Unique identifier for the inventory item, as defined in the catalog. |
ItemInstanceId |
string |
Unique item identifier for this specific instance of the item. |
PurchaseDate |
string |
Timestamp for when this instance was purchased. |
RemainingUses |
number |
Total number of remaining uses, if this is a consumable item. |
UnitCurrency |
string |
Currency type for the cost of the catalog item. Not available when granting items. |
UnitPrice |
number |
Cost of the catalog item in the given currency. Not available when granting items. |
UsesIncrementedBy |
number |
The number of uses that were added or removed to this item in this call. |
VirtualCurrencyRechargeTime
Name | Type | Description |
---|---|---|
RechargeMax |
number |
Maximum value to which the regenerating currency will automatically increment. Note that it can exceed this value through use of the AddUserVirtualCurrency API call. However, it will not regenerate automatically until it has fallen below this value. |
RechargeTime |
string |
Server timestamp in UTC indicating the next time the virtual currency will be incremented. |
SecondsToRecharge |
number |
Time remaining (in seconds) before the next recharge increment of the virtual currency. |