다음을 통해 공유


GipGameControllerProvider.UpdateFirmwareAsync(IInputStream) 메서드

정의

컨트롤러에 대한 펌웨어를 비동기적으로 업데이트하려고 시도합니다.

public:
 virtual IAsyncOperationWithProgress<GipFirmwareUpdateResult ^, GipFirmwareUpdateProgress> ^ UpdateFirmwareAsync(IInputStream ^ firmwareImage) = UpdateFirmwareAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperationWithProgress<GipFirmwareUpdateResult, GipFirmwareUpdateProgress> UpdateFirmwareAsync(IInputStream const& firmwareImage);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperationWithProgress<GipFirmwareUpdateResult,GipFirmwareUpdateProgress> UpdateFirmwareAsync(IInputStream firmwareImage);
function updateFirmwareAsync(firmwareImage)
Public Function UpdateFirmwareAsync (firmwareImage As IInputStream) As IAsyncOperationWithProgress(Of GipFirmwareUpdateResult, GipFirmwareUpdateProgress)

매개 변수

firmwareImage
IInputStream

컨트롤러를 업데이트할 펌웨어 이미지를 가리키는 스트림입니다.

반환

비동기 작업의 결과를 반환합니다.

특성

적용 대상