ProximityMessage 클래스

정의

구독에서 받은 메시지를 나타냅니다.

public ref class ProximityMessage sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class ProximityMessage final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class ProximityMessage
Public NotInheritable Class ProximityMessage
상속
Object Platform::Object IInspectable ProximityMessage
특성

Windows 요구 사항

디바이스 패밀리
Windows 10 (10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox에서 도입되었습니다.)
API contract
Windows.Foundation.UniversalApiContract (v1.0에서 도입되었습니다.)
앱 기능
ID_CAP_PROXIMITY [Windows Phone] proximity ID_CAP_PROXIMITY [Windows Phone]

예제

Windows.Networking.Proximity.ProximityDevice proximityDevice;
long publishedMessageId = -1;
long subscribedMessageId = -1;

private void initializeProximityDevice()
{
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

    if (proximityDevice != null)
    {
        PublishMessageButton.Click += PublishMessage;
        SubscribeForMessageButton.Click += SubscribeForMessage;
        StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
        StopPublishingMessageButton.Click += StopPublishingMessage;
    }
    else
    {
        WriteMessageText("Failed to initialized proximity device.\n");
    }
}

private void PublishMessage(object sender, RoutedEventArgs e)
{
    // Stop publishing the current message.
    if (publishedMessageId != -1)
    {
        proximityDevice.StopPublishingMessage(publishedMessageId);
    }

    publishedMessageId = 
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text);
}

private void SubscribeForMessage(object sender, RoutedEventArgs e)
{
    // Only subscribe for the message one time.
    if (subscribedMessageId == -1)
    {
        subscribedMessageId = 
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
    }
}

private void messageReceived(
    Windows.Networking.Proximity.ProximityDevice device, 
    Windows.Networking.Proximity.ProximityMessage message)
{
    MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
}

private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
{
    proximityDevice.StopSubscribingForMessage(subscribedMessageId);
    subscribedMessageId = -1;
}

private void StopPublishingMessage(object sender, RoutedEventArgs e)
{
    proximityDevice.StopPublishingMessage(publishedMessageId);
    publishedMessageId = -1;
}

// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;

async private void WriteMessageText(string message, bool overwrite = false)
{
    await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        () =>
        {
            if (overwrite)
                MessageBlock.Text = message;
            else
                MessageBlock.Text += message;
        });
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1

Private Sub initializeProximityDevice()
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

    If proximityDevice IsNot Nothing Then
        AddHandler PublishMessageButton.Click, AddressOf PublishMessage
        AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
        AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
        AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
    Else
        WriteMessageText("Failed to initialized proximity device." & vbTab)
    End If
End Sub

Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
    ' Stop publishing the current message.
    If publishedMessageId <> -1 Then
        proximityDevice.StopPublishingMessage(publishedMessageId)
    End If

    publishedMessageId =
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text)
End Sub

Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
    ' Only subscribe for the message one time.
    If subscribedMessageId = -1 Then
        subscribedMessageId =
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
    End If
End Sub

Private Sub messageReceived(
    device As Windows.Networking.Proximity.ProximityDevice,
    message As Windows.Networking.Proximity.ProximityMessage)

    MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub

Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopSubscribingForMessage(subscribedMessageId)
    subscribedMessageId = -1
End Sub

Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopPublishingMessage(publishedMessageId)
    publishedMessageId = -1
End Sub

' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
    Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            If overwrite Then
                MessageBlock.Text = message
            Else
                MessageBlock.Text &= message
            End If
        End Sub)
End Sub

설명

PublishMessage, PublishBinaryMessage 또는 PublishUriMessage 메서드를 사용하여 게시되고 SubscribeForMessage 메서드에 전달된 MessageReceivedEventHandler가 받은 메시지는 ProximityMessage 형식입니다.

속성

Data

메시지의 이진 데이터를 가져옵니다.

DataAsString

메시지 데이터를 텍스트로 가져옵니다.

MessageType

메시지의 형식을 가져옵니다.

SubscriptionId

메시지의 구독 ID를 가져옵니다.

적용 대상

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